FFXIV OST Duelling Theme / Palace of the Dead

I seem to hear a hint of ramuh’s theme a bit. It is pretty catchy. Are most of the music reused remixed together? and who is composing these music? I don’t remember.

Yeah there’s a lot of rearrangements and using motifs all over the shop to match what’s going on (this is mostly a rearrangement of Melt, the standard Heavensward battle theme for example). Masayoshi Soken is the composer, he took over after Nobuo Uematsu a while back.

MCH also got crazy burst, maybe even stronger than SMN. It’s entirely dependent on Between the Eyes though, so if someone hits your target out of bind or whatever you’ll fail miserably.

She’s wearing the Eikon Leather caster top (crafted il220) with the adept’s thighboots, which are the level 57 crafting ones you can buy with blue scrips. Those are the main bits.

FFXIV OST – Shiva’s Theme

White mage is a tricky healer but really really strong too. tricky in regards to MP management. Scholars are the laziest healers I know – with some good DPS support. AST healers are jack-of-all-trades, but master of none. See them more as time mages, being able to speed recovery (such as MP/TP), speed up attacks (arrow), speed up recast timers (Spear), or just have general dps increases/ dps taken surpression (bole).

For the rock song part I always get the vision of Shiva on stage singing it, with Garuda on guitar/backup vocals, Ramuh wearing sunglasses and playing bass, and Titan on drums.

I just started a week or two ago, and I got up to Titan using Mouse/Keyboard… But after about 3 FULL attempts, I was like imma try controller. Beat it in one go. Haven’t looked back. I just couldn’t react to AoE’s in time using keyboard.

I had the same problem until I switched to a mechanical keyboard. The electronic ones add too much latency on top of reaction times. Plus a decent mechanical board has macro buttons that make life super easy including crafting for you while you’re away.

While I like the fact that all the post-50 primals have two different tracks for their two phases, this one always sends chills down my spine. It’s so much better than Oblivion, it’s infuriating. Although the transition at Diamond Dust is still pretty fucking awesome.

while i enjoy all the music from FFXIV, this one took my by surprise, and how it’s timed with her using Diamond dust had me fanboying for a while after. (also brought me here to listen to it again, great piece) so thanks for making it easily accessible.
yes i could BUY the soundtrack, not even that expensive, but listening to FFXIV music while not playing FFXIV.. will naturally make me sit there and make me wanna play FFXIV. so it’s redundant!

it’s funny that everyone complain about how they play did you read the description of the video before complaining at their gameplay ? They where playing dum on purpose to capture the whole song correctly cause the figths is so easy its hard to be in it more than 2 minutes.

Archaeornis Leather is so expensive relative to other new things largely

For old stuff, check out what’s happened to Rose Gold Ingots and Gold Ingots. All my Weathered Soldiery items converted into Rose Gold Ingots, so they might be tanking in value. Also, you can now buy all the Soldiery mats from the GC vendor. Since most people expected a new GC rank, I’ll bet most people did what I did and saved up 50k GC seals pre-expansion only to find that not only are there no new GC ranks, we’re getting tons of GC seals from GC turnins for crafting leveling, so we need to dump our seals fast. I’ll bet all GC mats are tanking… though some are also needed for airships, so that may go up instead. It’s hard to tell. On that note, Rose Gold Ingots are also needed for airships, so they might and might not be going down.

When I have time to go back into game, I’ll have to check the “c51” items from before and see if I’m a total derp and they were r120, not r115. Or if the lowest new crafter items are actually listed as c50 and are r115, which would be really weird. It’s looking like crafter levels are working the same as fish levels, I just didn’t pay enough attention to my own data. Oops! I’ll update it soon.

The best way to help me would be if you put your yields on the google doc I linked in the OP. There’s a “Public Data” page where anyone can put stuff. To use it: the “num” is the maximum number of that item you’ve ever gotten (chances seem uniform between 1 and max), the “times” column is the number of times you’ve gotten that result from desynthing (NOT the total number of items, just the number of times you received 1+ of that item), and ignore HQ/NQ (it’s 20% chance of HQ for all mats).


If you send me your google account name via email or by posting it in the “Public Comments” section of the sheet, I can add a page for you to enter data on. The sheet is protected the way it is to prevent/reduce vandalism. Because reasons.

Bridesmaid is not that great on my server, since Field3 has crashed in just two days and sells for 20k or so now. Spruce wood and Hyppo leather have compensated the costs.I’ve started buying Archaeoskin Belts since 94d skill, with NQ bacon and Tinker it was 20ish percent. Out of about 40 successful desynths I had 0.9 gain 1-2 times, 0.8 about 20 times and the rest were 0.6 and 0.4.

Yeah, FC3s are no longer required for crafter progression, so it makes sense that they’re tanking. I’m so sad none of the new stuff uses demimateria (with trivial exceptions) I’ll update the LTW note next time I update the guide. Still, 6k for an i70 item isn’t that bad. You have to get up high enough to do the r115 stuff somehow.

Archaeornis Leather is so expensive relative to other new things largely because the skin is a pain to get right now. The enemies that drop it do so pretty rarely. I killed twenty and only one dropped the skin, though it did drop three. Compared to items that are mined or harvested, this is far, far slower – I obtained 60 Mythrite Sand (12 nuggets worth) in the time it took me to get 3 Archaeornis Skins (1 leather worth). The leather also takes Coerthan Tea Leaves, which appear to only be from an unspoiled node, unlike the base mats for other classes which take stuff from non-unspoiled. The easiest way to get it seems to be desynth, actually. The leaves are also needed for the next level of leather. Why couldn’t they have given us seeds for the tea leaves too? No new items can be grown in gardens…

So, everyone who is an LTW desynther and reading this thread, capitalize on desynthing the belts right now before the price of leather tanks. You can get them for only 9k from vendors if the MB prices are higher than 9k. The belts are r115, can drop up to two leather, and only have one other ingredient. You should be able to make much more than they cost as you level to ~140 dSkill, just like we did with the Bridesmaid’s Sandals. Just, uhh, if you’re on Faerie, don’t do this before I can.

So, it seems that the way to tell what’s r115 and what’s r120 for the c51 items is to look at the “Difficulty” of the craft. Items with 339 Difficulty are r115, and items with 421 Difficulty are r120. As a side-note, it seems the levels listed in XIVDB for the recipes are the “rlvl”s that I’ve been referring to. They have “Agate Ring of …” as “recipe level 115” and “Yeti Staff” as “recipe level 120”.

The Aery Dungeon Guide – Final Fantasy XIV: Heavensward

The first boss’ electrocution is a line AOE cast at each player, and the damage can stack, so it’s best to lightly spread. Also, the adds have very low health (WHM here, soloing them is easy), so I’d leave the tank tanking.

The second boss gains stacks equal to the amount of poison clouds on the field. The mustard bomb will eat four before self-destructing, giving everyone four stacks of poison (which is about 2k per tick). With good DPS, can rush him down without ever dealing with the bombs, but otherwise killing one at two or three stacks is a good idea.

Finally, the sleeping dragons don’t hit particularly hard. They aggro if you come close, open the chest near the second one, or if you kill one of the babies within a certain range of them; the scream wakes them. The range is such that if you pull the first babies onto the “web” or whatever it is, the scream won’t reach. Killing them isn’t bad, as they really aren’t that strong, and they give a lot of experience.

We’ve actively tried to kill ourselves multiple times in the place, so we know a good bit about it. For example: killing Estinien doesn’t remove the debuff on Nidhogg; it instead causes him to jump away and instant-cast Massacre. We were very disappointed that we didn’t get to fight a crazy powerful Nidhogg.

I know that when the waves of adds pop on the last boss that tries to attack our dragoon friend, it’s good to lb the last big dragon while Nidhogg is casting his wipe aoe. I ran this as nin, and the other dps, a friend, was bard. I also found it easier when you’re trapped in the sir, before you get trapped, move to someone who can get you down asap because if you aren’t cut down asap you die, I also found it easier to keep an eye on and heal or dragoon friend through out the fight since he will take the aoe damage from the orbs placed. Took about 4-6 wipes before we found a good position off to the side of our dragoon friend that was far enough so he didn’t take that much damage but was close enough for our healer to keep him up. It was a painful fight but once you get it down and know what you’re doing then it’s easy Thank you for your awesome dungeon guides and entertaining videos!!

From what I understand, each poison cloud up gives the second boss a damage stack, so letting a bomb eat them makes the boss do less damage. But of course, you want to make sure it doesn’t eat too many and kersplode.

In the areas with the baby dragons and the sleeping dragons: the baby dragons will emit a non-damaging (or very slightly damaging) aoe when they die which will wake the sleeping dragon if they get hit by it so tanks should take care to tank the baby dragons away from the sleeping dragon.

The sheathes aren’t iconic

I’m not quite sure why this suggestion bugs you so. The sheathes aren’t iconic, the sword(s) are. As of now they’re just empty sheathes, if they adding the swords in just for decorative purposes I wouldn’t mind them, but for them to just be empty? It’s as much part of the vest as my bag being part of my shirt (not part of it all).

To be fair Mr strife didn’t have the need for his 7 sword motorcycle or his back mounted weapon store until advent children hit it big. It would’ve made sense to me to have a “strife outfit” and/or an “advent strife outfit” to pick from (especially since in advent children he used multiple swords as opposed to the Buster Sword) but seeing the 3x repeated lightning event that’s sole purpose was to hype up the XIII franchise I can only assume we got the ff7 remake outfit to hype that up too.

The sheathes are apart of the costume therefore they are iconic, it bugs me because people think they’re entitled to having past Final Fantasy characters costumes changed to suit their needs.


Sure they made the XIII stuff dyable but asking for something to be removed from the costume itself doesn’t make sense, the whole point of implementing this costume was so folk could dress up as one of the most iconic characters in the series.

Gotta disagree with you there. Particularly this side of the world. Even with the new Dissidia featuring the original as default, he’ll still appearing in the Advent Children garb more often.

As for the post being idiotic, you’re being overly harsh. One (or two) people wanting to alter an iconic costume is not worth the manpower required to add a toggle, nor for the extra client resources it’ll require in terms of asset layers in a game already pushing it’s resource limits on *cough* certain platforms.

Was rather referring to him just being outright against it.You get the costume as a reward. Doesnt necessarily mean it should change to please the minority, but as an option for something very minimal to the costume (iconic or not) it wouldnt be a far stretch to do.

If I may intervene on this, his Advent Children outfit was in Dissidia, and apparently from this video, the weapon rack is nowhere to be seen on the vest. So I would argue that the weapon rack is hardly iconic, otherwise Dissidia cut out an absolutely crucial piece of Cloud’s outfit.

Whether the sheaths are iconic or not is up for debate. (My vote would be “not” since they’re just an Advent Children thing.) But regardless, they’re clearly not part of the vest. They’re part of the swords they’re designed to hold. If we don’t get the arsenal of swords, then we shouldn’t get that odd piece of it attached to an unrelated vest. An empty sheath (let alone an empty multi-sheath thing) is just weird.

I do, however, agree with Bhuni on one point. An on/off toggle for this one item when no other chest slot items have such a toggle would not be an effortless feature to add, and probably not worthwhile unless there was a wide range of such items with parts to toggle on/off.

As for your first argument, saving polygons might be the reason why it wasn’t included, but it doesn’t change the fact that he wasn’t wearing the sheath. If he wasn’t wearing it in one game, it sets the precedent for the outfit to appear without it in another, regardless of whether polygons still need to be saved. It isn’t intrinsic to the outfit, so the outfit can exist either with it or without it (for another example, a lot of figurines of Cloud in that outfit don’t include the sheath).

And for your second argument, I’ll be honest, I don’t remember the circumstances surrounding the screenshot I posted. Is there something in particular that happened that would result in him not wearing a sheath, but keep his clothes and motorcycle intact?

ANIMA NERFS GALORE! FFXIV Patch 3.38 Overview & Thoughts

I totally get your point on low pop servers. But I do think that relics relying on the market is a good decision, it forces people to farm in a lot of different ways and people with money can skip the farm by using the market (capitalism working as intended). What most people tend to complain is how much it costs, but those are usually the lazy ones, as they don’t even consider the possibility of farming the mats like they should and they just get played by the market.

I do have some interest in game development, but I will probably take my career in the way of cyber security and see how it goes, later I might give game development a chance professionally, and not just as a hobby.

FF14 is kinda too casual, FF11 was too grindy, more of a middle ground would be nice. FFXIV is missing on content between patches, the hype on patches works well, but it dies out too quickly. I would discuss some ideas on how to fix this or take it in a better direction, but I don’t think this comment section is the place for this.

I do think SE could be doing more, FFXIV is making a lot of money, they should be reinvesting more and increasing the dev team. This would let them to test a lot of new ideas and tweak what works.

belialpt I’ll be honest, I tried to get enough Gil to do the 210 weapon, and burned out so hard I only just fired the game back up again today, and only because my FC asked if I was coming back. I’m glad I did, but that step was far to much, much the same way A3S apparently nuked the raid community.

Why are you all upset? Since day one you knew this is coming. I mean you knew nerfs were coming. You could have waited. I only got the relics that I needed IE if the 230 relic is better than the lore and I actively play the class then I got it. If you grind this stuff out early idk why you think you should be upset when nerfs come. They’re inevitable and as I said you could have waited lol.

It’s the method of nerfing. Its a kick to the balls to players that continue to play everyday and spend what they obtain on a day to day basis, while rewarding people that didnt play and had completed 30% of the grind.

The one way that wouldnt hurt anyone would be to increase the amount of items rewarded from doing said activities from patch day forth. Not reducing the cost.

Character in FIRST character slot is the problem

I saw that but don’t think it’s correct. I am in Limsa and haven’t been able to get in for the last two hours. There was at least one other person that posted they were in Limsa too, and they could log in with their alt but not their main. It seems like it could be related to the main character on your account. Others have confirmed they can’t log in with their main but they can with their alts.

This struck me as odd also – but in my case 1 of my “ALTS” is the same level and “I Level” as the character I consider my “MAIN”. I am wondering if its positional – like character in FIRST character slot is the problem – anyone have a character they cant log into that isn’t in the first slot?

Yeah… I thought it was weird that Reddit went quiet when I STILL cannot log into the game getting the same errors as other on here. I am on Hyperion, and sadly regret restarting my client to get my mouse settings to work before raid because since I couldnt get in my raid group had to call it. That was more than 2 hours ago and all I am seeing that SE only stated that it had already been “addressed”.


The common thread I seem to be seeing is everybody who got disconnected while in an instance (Dungeon, trial, etc) is having this issue. Hopefully the team is working on that; Kinda disappointed I didn’t get to do my roulettes tonight.

Maiko here from Hyperion, and yeah I’m getting the same error code (90002) something must of happened with the wards or something. I always log out there for the night. I’m also having issues logging in. Looks like I won’t be playing tonight. Hopefully we’ve put up enough of a stink to raise some attention.

Yet another chiming in on being 90k’d on certain characters. I’ve been able to log in on various alts over on the Aether data center, but unable to log in on my main or two alts on Behemoth for hours now. All three of those were logged out/90k’d in Lavender Beds, however I’m able to log into my two other alts that had been logged out in Limsa/Ul’dah.

I’m both glad (and sad) that i’m not the only one having this problem. Its currently 1:45am CST time for me and it says i have an excellent connection when i try to log into my main on Ultros, but when i try to log in it gives me a 10105 error and my connection turns poor. I can log into my alt on Adamantoise with my “poor” connection just fine. Before they did the maintenance I was getting the same error except before it was also saying that the server was full and tried to put me in a queue before letting me see the loading screen and going right back to the error page. Last time was i logged in was 5am CST this morning and i was somewhere in Gridania.

I don’t frequent these forums usually, but is it normal for Square Enix to ignore people in this technical support forum? Is there any point to this if it takes this long and they still haven’t noticed there’s a problem? Is it also normal to not be able to get timely support from their online chat or email support systems?

I see there’s yet another status update on the news site that says Excalibur was down and is back. Is it really so hard for them to pay attention to the community to make sure that their servers actually work? If they’re aware of this issue, any kind of acknowledgment or communication would be greatly appreciated.

And on a related note, are we going to be issued any kind of game time credit for this outage? This has almost been an entire day’s worth of playing gone for some people. A day of credit seems reasonable given the circumstances.

Im honestly surprised it isnt fixed by now, we were on track for a A5S clear, very close to winning and as far as I know I’m still stuck in alex while everyone else has been able to log back in . I really really hope they at least acknowledge us or do something about this soon, this is totally going to screw up my Ixal dailies and my roulettes.

The current matchmaking prioritizes unranked

Many people, especially top players, see the new ranking system as a failure and rightfully so. More often than not, you can be a current top player on the leader board and somehow be INSTANTLY paired up with people who never played the game mode once in their life. Today as a Gold player I sat in a sub 1 minute que and I somehow was placed with 3 unranked players, two of which explicitly expressed they are brand new players and it was their first game ever. This is not fun to me or the players that ended up on my team because more likely than not the other team is likely to be more balanced than mine and will end up crushing us within 2 minutes in a game mode that normally last the entire 8 minutes.

The current matchmaking prioritizes unranked – silver and gold – diamond, which sounds good on paper for a established leader board. But when you completely wipe people’s rank and everyone starts from scratch, it becomes far more likely that as top players start to rank up through silver and gold that they get paired with people who are unranked, causing disparity and unfairness. This creates a situation that no more how hard you may try, the people on your team aren’t up to par with you and you have almost no chance to win. It isn’t the new players fault, rather it’s the matchmaking that places golds with players with 0 rating. In the bid to fix what a lot of people were complaining about in season 1 they created the SAME EXACT PROBLEM IN A LOWER TIER. The only difference now is that rather being platinum or diamond, we are just gold.

The only solution that makes sense to me is that they need to be far more precise will the matchmaking. They need to prioritize unranked vs unranked, bronze vs bronze and so on, it cannot just be the way it is now when a gold such as myself will get INSTANTLY qued with brand new players without the system even trying to put me with silvers first. It would be much more fun for a gold like me to be paired with people closer to me and for unranked player to be paired verse unranked players because then you actually have a fight, fights where unranked players can actually maybe learn the game rather than get crushed, and higher rated players can get the quality matches that they desire.

This is really about a sense of fairness across the board. right now the games are not fair, Gold tanks/dps get paired with unranked healers and automatically the unranked healer will just be permanently dead while a Gold healer with unranked dps can’t hope to land a kill no matter how hard they try. It really just kills motivation to play not only for top players but for unranked players who want to learn but get overwhelmed in severely lopsided teams. Lopsided teams are no fun, balanced teams are.

I hope you fix this SE, otherwise the mode will ultimately just slowly die like it did last season. Remember why you made the change to matchmaking in the first place, the only difference now is that it is a problem for silver/golds rather than plats and diamonds.

Did you ever consider that maybe this is for the best experience for everyone? Because my experiences show that inexperienced players would hardly ever get things done because nobody has knowledge to know what to do. In fact would promote people buying clears which I have never agreed with. Although I’m not quite sure why you feel your knowledge isn’t up to par. A good teacher can help & make even the dumbest person good in fact I used to be that nub that didn’t know anything my teacher taught me extremely well I’m not the nub I used to be when I started mmo’s. I’m not the greatest but not nearly as bad.

I can’t teach people everything within the minute they give you at the start of the game let alone when I actually have to devote my keyboard to playing rather than explain to them what to do. Also it does no good for unranked players to be paired with me when the game is one sided, they learn nothing and I leave frustrated. They would have a better time being eased into higher ranked rather than thrown into the meat grinder. That is usually how a majority of games work, however in this one, they think that a balanced and fair team is simply balancing the rating numbers regardless of rank which isn’t the case at all. Would you make a 1st grader do college calculus? No you wouldn’t.

Well if you can’t handle it, you can’t handle it. I’ve seen plenty of people teach/tell inexperienced players how to do such & such without making excuses & clearing whatever, but hey what do I know? For me I’d rather be with people that know what they are doing (as long as they are not being elitist, pricks) or in your words being thrown in the meat grinder. No I wouldn’t, but sorry to say no mmo should be referred to as hard as a 1st grader doing calculus, lol.

FFXIV: Heavensward – Scholar Guide (Patch 3.35)

Yes, it’s finally done. After long delays, here is the Scholar guide many have been requesting. In all honesty, I know that there are a few things that I probably missed or didn’t cover thoroughly enough, so while I welcome your support, I would also recommend that you look for other sources as well to help yourselves get as good of a representation of the Scholar job as possible. With that being said, enjoy the guide.

I use sacred soil and succor to mitigate unavoidable raid-wide damage. Use sacred soil first, then succor. If you’re lucky, the succor doesn’t cost any mana. Sacred soil is more attractive when you’re undergeared, because a 10% damage reduction can mean a lot more than a lustrate if your base heal is garbage. Sacred soil is also moderately okay when combined with Aldoquium against tank busters. You can use it when virus is on cooldown.

I often use sacred soil when the tank chain-pull in dungeons. You can precast sacred soil before the tank digs into the mobs, and it won’t generate enmity. It’s also instant cast. You can cast it in cleric stance without losing any effect.

Definitely my favorite fairy for 4 man content. Pop the buffs and you can Cleric Stance basically no matter how big the tank pulls, which makes the run more enjoyable for me. I can see both being useful in 8 man depending on what the priority is (survival, dps check, etc) so it does kind of irk me that there are people who say ‘Selene only’ when it’s really a matter of the right tools for the right situation.

I’m coming back to the game after playing SCH in ARR, and this guide was a great way for me to brush up on what I had forgotten and what skills are new. Thanks for the guide!

I bought a dell laptop for my girlfriend with Intel i5-5200U Broadwell, 5500 HD Integrated Graphics, 8 gigs ram, 1600×900 screen. It plays on standard laptop setting at about 20-30 fps unstable.

She played on it fine. She beat 2.0 content easily. But once she had a taste of my desktop gaming computer with 3440×1440 60fps on high settings + streaming capabilities, she decided to make my gaming PC her platform of choice. I moved to the PS4.

Stop freeing them

Week after week, I see WC groups with maybe 1 or 2 people who are new (achievement after the clear), yet those same groups end up with 5+ players getting assimilated on Ozma, and stepping into 5+ garrote traps on hair lady.

Stop freeing them. It’s the only way they’re going to learn that they can, and are supposed to, avoid those mechanics. I can’t think of any other reason why a player, doing the same fights over and over again, can’t figure out how the mechanics work, unless they have a misunderstanding of how they work.

They won’t learn if you free them. It’s their expectation that they can mess up the mechanic, and the rest of group will drop everything and come fix their mistake. If gaols and traps were instant death mechanics, everybody would have them down perfectly by now. Ultimately, if there is no consequence for failure, then there is no learning.


You get sucked into these traps if someone near you steps into them. Overall your idea is absolutly against every normal thinking because these mechanics are that way that you can HELP your group members. But yeah its ok don’t get people out of that stuff (if its their fault to end up in it or not) and i hope no one will help you if you do a mistake and i bet it happens often enough, because only these toxic players blame others for mechanical mistakes and demand to let these players die.

If players don’t make that mistake, then nobody suffers for it. That’s the point. My idea is congruent with any reasonable line of thinking. Is Ozma casting Assimilation? Then I should face away and avoid it. Did I mess up avoiding it? Then I can still face away from him and the debuff will drop off. It’s asinine to think “I messed on Assimilation, I’d better completely ignore it and just let my group cover for my mistake when they bail me out of a gaol”.

Let’s move onto the hair traps. The reasonable line of thinking is “there’s a big yellow AoE marker that I should avoid; now it’s left a purple circle that I should also avoid; I’d better not step on it or near it”. It’s asinine to think “oh, a big yellow AoE marker, I’ll just stand in it; oh now it’s a big purple circle I should avoid, but I’ll stand here or walk through it; oh, now I’m caught in a trap; oh well, my group can just cover for my mistake”.

Each of these mechanics is telegraphed for several seconds before the trap occurs. People don’t avoid them because they feel that they don’t have to, and that the rest of group can just fix it for them. “Learn to play a little better” isn’t an elitist statement, nor some symptom of a superiority complex; it’s what players should be doing.

I mean you could let them sit in the traps and stuff…or you could attempt to explain to the players what they’re doing wrong (it should be pretty apparent which players don’t know what they’re doing very quickly after all).

I know not everyone will be receptive to being helped (even if you phrase it helpfully instead of arrogantly), but the only way you’re going to cut down on the number of people failing mechanics is to try and help them recognise what they’re supposed to be doing about it. It can’t hurt to try right?

I know I certainly would have appreciated it if people took the time to explain what I was supposed to be looking out for when I attempted to go through WC on my first go. We didn’t complete it because people kept messing up Ozma mechanics. Including the people that were moaning about me making mistakes because they preferred to do that than explain what I was doing wrong.