It’s a bonus and future recipes/ items are not designed with the idea

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So with the new mentoring system out for people who have mastered crafting/gathering and the rise in Diadem gathering parties, anyone think we should have a small bonus as a light/full party of crafters or gatherers with their own party bonus? It could help to mentor someone with a small boost to GP/CP or control/perception etc. Nothing major but would encourage people to party up for things like airship building, fc events, or even tutoring/mentoring new players coming into the world of crafting/gathering. What do you guys think?

Example would be like Miner could give a small percent in perception while fishers give a small increase in GP, etc. On the crafter end maybe 2 or so could give a small increase of control, craftsmanship or CP just like a full/light party of battle classes do currently.

As long as it’s a bonus and future recipes/ items are not designed with the idea that you will definitely have this bonus running, then sure. I’ve always thought of crafting and gathering as sort of solo gameplay, but I could see making it more of a team activity (optionally).

We already have bonuses from FC, which are very nice, but the dev team has thus far not designed content that required that they be up so I can imagine that they could do the same with this, though at some point if there are enough optional bonuses floating around that you could have you eventually have to take them into consideration, otherwise players will be able to craft/ gather items with much lower stats than designed. I don’t think we’d be anywhere near that territory yet, though.

I don’t even get why you replied to this. The only response before yours was a negative reaction, which has more likes even.
We can’t trust that group content for crafting/gathering will ever be good or fun, so far every update for DoL/DoH has been crippling.
Airship content was a dud, a bunch of effort most often done by 1 or 2 people but required an arbitrary Light Party to get any actual progress done, even though most of that party had nothing to do with the work effort.

If crafters had one, it’d be like a liquor break, where you could pretend you’re Gerolt.
Maybe restore a little CP or give Quality a nudge. You could use it to try and salvage those times where Hasty Touch decides it wants to fail 5+ times.

I’d rather not see stat buffs from partying. Make them too small, then they’re trivial and no one would bother partying anyway. Make them too big, then players would see them as a requirement, then it becomes so commonplace that devs have to make it a requirement so as to keep content “challenging.”
The idea of giving smaller crafters a helping hand is interesting, but I feel like that’s what the gear buyable from scrips is for.

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