It really bothers me when people act like the Main Story is such a big deal breaker in this game. People need to stop treating it like a “Hop in the action MMORPG” its a Final Fantasy game at its core and thats what you should be expecting. It would be like complaing about having to do the story line in FF1-10-12-13.
Because the combat at higher levels is totally different to the obviously more basic intro-level combat you’ll see at 20. Reaching L20 in a new class can be done in a few hours maybe and the first dungeons obviously aren’t challenging. The game has a stupid amount of systems etc going on and wants to let players engage with as many as they want, so it takes a lot of time to introduce them all individually. Hence yeah, the start is slow.
I’ll tell you why: Because most classes are boring in the beginning and early dungeons are also boring. An example is Black Mage. Black Mage, or it’s beginning class the Thaumaturge is probably the most boring class you’ll ever play at the first 20 levels. It seriously is just a boring, spam fest of the same spells. Thunder 1 > Fire I spam until you are unable to use Fire 1 anymore then Transpose > Blizzard 1 just as filler and then when MP regens it’s just Thunder 1 > Wait for MP tick > Traspose > Fire 1 spam all over again.
When you get the job Black Mage and level it up a bit more (because honestly it’s still boring when you barely unlock it) and get Thundercloud and Firestarter traits, the job easily becomes more entertaining. Your AoE rotation doesn’t even get entertaining at all until 50 because until 50, all you are going to be doing is spamming Fire II. With Lv50, you get Flare. Still going to be spamming Fire II most of the time with AoE, but Flare is basically the finisher to your AoE rotation each and every time, because the big boom carries some great numbers of DPS. Single rotation gets fun when you unlock the traits I said above, but it gets REALLY fun when you unlock Fire IV, which is the last spell you unlock at 60.
You see where I’m going with this? It’s nice to see the basics, but if that’s all you are willing to see before even trying out the full game (not the demo), you are missing out on a lot of fun and stuff these kind of reviews can’t tell you about. Of course all that is shown in the video is boring. Not saying he did a bad job on the review, but at those levels, it’s almost hard to really do anything great hence why it looks boring.
They removed (or expanded) the Level and Currency cap for Free Trial users now, AFAIK. I played the game for 14 days at Steam and managed to achieve Lv. 29 as Arcanist and Lv. 25 as Thaumaturge, using the same character… and it is really charming, immersive, pretty much what you expect from a Final Fantasy. I will definitely purchase the game soon and continue with my character progression.
at 1:09 you say it’s straight from world of warcraft. I played ffxi and wow, ffxi came first it came out in Japan first then in 2006 it hit the states. the dungeon idea of having certain roles for players and certain mechanics for bosses have been around for many years way before video games.