mogffxiv – FFXIV Announces Stormblood Expansion: New Jobs, Zones And Battle System [UPDATE]

FFXIV Stormblood

Final Fantasy XIV is releasing its second major expansion, Stormblood, early Summer 2017. At today’s FFXIV fan fest, Game Director Naoki Yoshida announced Version 4.0 and a variety of coming changes.

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Development has already begun on Stormblood, which will primarily take place in the new Ala Mhigo zone. “The main concept is getting Ala Mhigo back into Eorzean control from the Garlean empire,” Yoshida said. Monk will be the main class.

A new zone called Rhalger’s Reach will be the beginning location for the storyline and many “sprawling” new zones will be added as well.

Yoshida announced that new jobs will accompany the expansion’s release, but did not give details. On the topic of new jobs, Yoshida simply pointed to his shirt, which cryptically says “the scarlet witch” and described his affinity for Marvel superheroes. Fans are speculating that Red Mage or Dancer will be introduced.

From noodle

Square Enix will also be revamping FFXIV’s battle system and overhauling the skill system, to ameliorate concerns that the current one doesn’t accommodate all of the actions high-level characters must do. Also, since changing classes and necessary skillsets is clunky, “We’re regrouping and recategorizing skills so they’re categorized as roles rather than jobs,” Yoshida said. “From those shared roll skills and actions, you’ll choose which you need.”

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For example, skills necessary for a Paladin to tank will be groups together under a “tank” category rather than a simple “Paladin” category. Essentially, this will clear up space on the hotbars.

FFXIV Stormblood

Other exciting additions:

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  • The level cap will be raised from 60 to 70.
  • New primals
  • An “extreme” item inventory expansion
  • A 4th residential area that will “directly affect the main storyline,” and was therefore not clarified

Square Enix will release several patches before the early Summer Stormblood launch.

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[Update: 2:57 PM]—Square Enix is ending PlayStation 3 support for FFXIV alongside Stormblood’s release.

Rage over Sophia

Wow, this boss got me in a bad head space. I just need a space to rant and rave and carry on, keeping profanity and caps lock usage to a minimum, so…here we go.

What kind of sadist in Square Enix came up with this?! This is the most god awfully hard boss encounter I have ever seen! Tank busters DESTROY you instantly, though, a polite mentor instructed me that I have to pop TWO CDs just to survive it….insanity… I mean, I have no idea what was wrong with me tonight but I couldn’t even acquire threat on the demiurges OR SOPHIA when said helpful mentor tried to get me to try my hand at main tanking. Somewhere along the line I forgot how to do this? I’ve been tanking since Burning Crusade! This should be second nature by now! WHAT HAS THIS BOSS DONE TO ME!?

I remember when I used to play this game for fun. Now it feels like a form of some kind of punishment that they inflict on people down in Guantanamo bay. “You’ll tell us where your base is, or we’ll stick you in another Sophia Ex group, worm!” I’d gladly swap over to do something, anything else, but that Sophic Blade for DRK looks REALLY cool, and I see people running around all the time with Sophic weapons, so I assume it must be SOMEHOW possible. And everytime I see this, it fills me with a jealous rage. Are there FCs that relax by punching out cthulu and looting his corpse, or am I just having seriously bad luck with the raid finder?

And no… I don’t think I need assistance with understanding the overall fight. I know what I’m SUPPOSED to do with Thunders and Aeros, the clones, the add phase… the scale tipping part I’m a little fuzzy on… and the stacking light and dark circles is simple enough. I even understand the tank buster phase, but for some reason, it just won’t click. I’m up to my 9th wipe and third group attempting this. So, if you must post on my live journal whining… please help my state of mind about this. Post something funny or ragey.

You people scare me. If this is what you call laughably simple, I think I might unsub and quit gaming for life if you showed me what you considered difficult. I mean, this is the first extreme trial that I’ve attempted, so maybe that factors into it?

See Final Fantasy XV’s Moogles in action – mogffxiv.com

Square Enix has released a new video detailing Final Fantasy XV‘s Moogles, celebrating a major milestone with their recent Twitter campaign.

Moogles in Final Fantasy XV will appear as a “lucky item” rather than a traditional creature. Take Moogle dolls and goods as lucky charms to avoid all sorts of troubles. As seen in the video, Moogles have the ability to help out Noctis and his friends when they’re in a tight spot by acting as a decoy.

Final Fantasy XV is due out on November 29 for PlayStation 4 and Xbox One.

Meet Sophia, the newest member of the Warring Triad to arrive in FFXIV – mogffxiv.com

Last weekend during a Letter from the Producer Live stream at Tokyo Game Show 2016, the Final Fantasy XIV team debuted the trailer for Patch 3.4 Soul Surrender and detailed some of its new contents. Today, we have an official description of the the newest trial via the Lodestone:

  • History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The “Goddess,” as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony.

    In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine “balance” bring all the world to equal ruin!

Sophia is the second of three encounters with The Warring Triad, the first being against Sephirot in Patch 3.2 The Gears of Change. The story goes that these three Primals, “Eikons” if you prefer, were the first three bound by the Allagan Empire to use for their own ends. This same technology was also used to develop Dalamud — the red “moon” that imprisoned Bahamut until the Seventh Umbral Era.

They had been sealed within an ancient imperial flagship in Azys Lla until the events of Heavensward saw them stir from a centuries-long slumber. Now it seems that the Garlean Empire has taken an interest. Enter you, the Warrior of Light, to sort things out.

Fans of Final Fantasy VI will undoubtedly recognize this encounter as the Goddess (sketch by Tetsuya Nomura), fought in the World of Ruin ascending Kefka’s Tower, as well as a remix of The Fierce Battle in the first phase.

In the video above, Final Fantasy XIV director Naoki Yoshida takes us into The Containment Bay P1T9 to show off a bit of the arena and the encounter. While the sides of the arena can be broken off, and you can fall from a great height, Yoshida assures players that you can still be raised.

Sephirot may have felt like a game of jump-rope by dodging his sweeping arm, but Sophia will be more of “a mind training game“. Difficulty-wise, Yoshida pinned it as an easier encounter than The Final Steps of Faith.

Final Fantasy XIV Patch 3.4 Soul Surrender will arrive on Tuesday, September 27th, 2016.

Looking Forward To It (Episode 16) Sep 7 2016 – mogffxiv.com

Join Nova Crystallis staff editor-in-chief Erren Van Duine, senior editor Tony Garsow, Michael Damiani of Easy Allies, and returning guest Mike Dantoni for another episode of our podcast Looking Forward To It!

In our sixteenth episode, we talk about the new Final Fantasy XV footage that debuted at PAX West, our thoughts on Kingsglaive Final Fantasy XV, and a preliminary chat about Final Fantasy XIV Heavensward‘s fourth post release content patch “Soul Surrender”

Watch via YouTube or listen via Soundcloud below:

Final Fantasy XV details magic crafting, fishing in Weekly Jump on mogffxiv

The latest issue of Weekly Jump features another scoop on Final Fantasy XV – detailing some of the game’s different outfits, magic crafting system and fishing mini-game.

The magazine describes different outfits as something that goes beyond simple aesthetic. By switching up your characters’ clothing you can possibly alter their status.

Magic crafting is going to be a big deal. In the game you’ll gather materials to craft magic and have the ability to combine different amounts of Fire, Thunder and Ice elements together. If you add an item to the mix you can change the effect of the end result even further.

Both Noctis and his friends each have different skills. As the main character, Noctis specializes in fishing. By using higher level equipment he has an increased chance of catching better fish. Ignis can also learn new recipes from some of the fish you catch.

Via: kazu4281.

Hitman’s Bangkok episode available now, new trailer on mogffxiv

The fourth episode in the latest Hitman title is out today and now available to download for PlayStation 4, Xbox One and PC.

In this piece of content, players assume the role of the infamous Agent 47 once more to take out two high profile targets within a high-end hotel and resort, located just outside of Bangkok. The launch trailer below digs a little bit deeper into the background of the previously mentioned targets as well as the overall mission assigned to players in the episode.

Hitman: Episode 4 is free for those who purchased the Full Experience Pack. Those who have the Intro Pack can buy the individual episode for $10 or the full Upgrade Pack for $50, which will guarantee the rest of the year’s content as they release.

Lucis Tool reclaim mismatch

The Calamity Salvager can be used to reclaim an acquired Lucis Tool – it’s under the option “Purchase Quest Rewards (Arms)”.

However, the Item IDs likely got finger fumbled when they were entered.

I have only acquired one Lucis tool: Ulikummi Lucis
When I visit the vendor, I can only reclaim one Lucis tool: Chantico Lucis (which I have not crafted)
The correct lucis tool is not listed at all, only the incorrect one.

So there is definitely a mismatch causing the incorrect item to go onto the list.
While you’re correcting this, it would be worth checking the others, in case the entire list is transposed.

Image Enclosed

This is what I hate about this bug tracker being a forum.
Everyone chimes in with their unnecessary opinions about the bugs, which don’t influence the developers either way.

There is no quest involved in acquiring this.
The lucis tool is a level 50 crafting item, not level 60.
You are intended to be able to re-acquire any tool that you have earned.
As a result of this bug, I am able to acquire at least one lucis tool that I did not earn with no effort.
That is a bug.

mogffxiv | An hour with Square Enix’s Mobius Final Fantasy

Available on iOS and Android devices this week, Mobius Final Fantasy celebrates its worldwide launch over a year after its Japanese debut. Square Enix luminaries assemble such as producer Yoshinori Kitase, director Naoki Hamaguchi, writer Kazushige Nojima, artists Toshitaka Matsuda and Toshiyuki Itahana, with the soundtrack composed by Mitsuto Suzuki.

In the video below we spend over an hour in the game’s introductory chapter:

The game begins by introducing us to our playable protagonist who wakes up in a mysterious land called Palamecia. With no memories of his past, including his name, a disembodied voice guides him to continue forth — in hopes that he may become the Warrior of Light. There are other prospects too — all afflicted with the same memory loss. The disembodied voice belonging to a “Vox” calls them all “Blanks”, as their collective pasts have been forgotten and destinies remain unwritten.

Gameplay takes place on full 3D maps, though your traversal through them is mostly an on-rails experience. As you travel you’ll get into battle encounters of a turn-based variety. By tapping the screen you’ll execute an attack, generating power based on four different elements. You can use each element to guard against certain enemy types or to execute abilities attached to collectible cards. Using the right elements at the right time is your key to success in Mobius.

You can fuse and collect cards to place in your deck, as well as change your Job. By battling and fusing cards you’ll also earn skillseeds which can be used to learn passive abilities for your Job. Mobius offers a lot of the typical trappings of free-to-play smartphone games — by spending a certain currency you can roll the dice for a chance at rare cards. Naturally this currency can be replenished over long periods of time (login rewards for example) or can be purchased via in-game micro-transactions.

Mobius Final Fantasy is now available for free on iOS and Android worldwide.

How much do we actually like the dress-up game?

Just some questions to get an idea of how big a deal free character customization is to us compared to certain alternatives.

1. You can either (a) change mounts at any time, or (b) take only one with you at a time but each has different movement traits (jump height and distance, climbing ability, top speed, acceleration, turning, etc.).

2. You can either (a) glamour any piece of gear of the same type (plate/mail/leather/cloth/any) with zero additional effects, or (b) blend stats between the glamoured item and that of the glamour itself, meaning that your appearance has real effects. New ways in which a, say, a tank may maximize evasion or speed at cost of passive defense by wearing/glamouring lesser armor classes. All classes use all primary stats to some degree. There is now a trade-off for increased Defense (via Armor Class). Class restrictions reduced to “optimal” classes.

3. You can have (a) your customizable house in a housing area, or (b) fewer doodad options, but the ability to create guild housing (out of mini-zones) in the open world. Want a hidden canyon base? Take the area in South Thanalan.

4. You can have (a) complete freedom of customization, or (b) a degree of impact matching its appearance.

5. You can (a) have Egi glamours, or (b) push for more Egis outright (and greater distinction and broader usefulness among each, old and new).

I realize these aren’t all (remotely) fair questions. I’m mostly just looking for your thoughts on the subject generally. These questions were just to get the ball rolling, of course. I invite all parallels to hub vs. open world content, real vs. intrinsic rewards, or whatever you feel is related.

Totally fine. Throw in a D, even, if you like, for a particular amount of each that you describe after.

Also, if anyone wants to throw up their own question, I can sticky it here.

None of these are being recommended as changes. I’m just looking at general opinions for my own knowledge and am trying to figure out what might have some opportunities to try to bridge the gap between the convenience, instancing, customization, etc. on one end and the sense of real differences between the options (hopefully without closing any of those options off, aiming always greater variety in playstyle with minimal disparity in numeric output) or living, breathing world on the other, where those two may come into conflict. Where does immersion, community, etc., come from and what might it require us to sacrifice from convenience to some extent in order to capitalize on it? To what point is doing so worthwhile?

If balancing issues are the primary reason for your decision, it’d help me a lot if you’d write as much. Even now there are many such issues that reduce the real options available to use—skill speed being fairly terrible outside of certain plateaus compared on most jobs to Det or especially Crit, Spell Speed being shit on SMN, hard accuracy cap with zero use for any excess but too great a cost to skimp at all where frontal-caps are needed, etc.—and I’d rather face those issues head on and discuss how they might be fixed rather than assume that they cannot be, if you’d allow us the chance.