Coil series has probably been the most succesful so far


Coil series has probably been the most succesful so far, Creator Savage seemingly trails just behind that. And that is good. There are however still a huge amount of players not raiding. As it stands, raiding seems to be the only challenge that has the most overall controversy in this game due to the gap in skill. EDIT: I’m talking about overall competency in both DPS output and mechanic executions.

Progression is great and all, but I don’t want to do something that I dislike multiple times a week for gear that only lasts a few months give or take, it’s simply not worth the investment. I am really waiting for this game to give me that endgame excitement XI did. Dynamis: loved it, Salvage: was a hoot, Sky: let’s go, Assault: I’m there, etc etc even after doing it regularly for literally years. I actually still run coil with people when they need clears just for kicks even if its a faceroll now. I enjoy it. But Alex? Meh.

Coils felt rewarding to do. It gave character growth to the NPCs involved and your own character. What did you get from Alex? I felt more attached and sympathetic towards the primal itself than the characters involved. Coils story felt like a part of the world where Alex felt more like some side thing you won’t hear mentioned from NPCs outside the quest line. It left no impact to me, no feelings, no changes, no feeling of satisfaction that my character did a great thing. It was like another quest completed. But coils? Even if it was no longer current content, I went to prod my friends who joined after HW to do it cause it was that amazing and I gladly helped some clear it.

It’s true that a high percentage of players is not raiding but not necessarily due to the lack of skill. Personally, i find raiding to be extremely stressful from my small experience. Also, the gear is indeed the best in terms of stats but why should i bother with raiding when i can get second best just by waiting a few weeks with tomes? Last week i got my shire weapon and finished shire armor. In 3.5 i will get each piece to i270 and even though it will take some time, im more than fine with that not to mention that my gear will be comparable to the raid gear in terms of basic stats which is all i want in the first place.

I beg to differ on the “lack of skill”. DPS discrepancy is huge on each job. The same job can do as high as 3k dps, and as low as 300 dps. A DPS job can often do way less damage than a tank/healer does which is a bizarre occurrence. And it has become a “stigma” for basically any player with low DPS output, which normally is way off from the standard the general players should do. In a raid environment, you are required to at least know 60-80% of your basic DPS rotation to clear, the more the better and most players seemingly fail at this department very often.

Stress is sadly unavoidable in a harsher environment. This is mainly due to how the environment is designed around tighter checks, the requirement is tuned much higher which contributes to having to perform better and better to improve the rate of success. Mostly performance issue is what leads to stress. The argument on stress can be bad and/or good depending on how you see the situation.

It’s not always skill it’s simply motivation. I know my jobs well enough that I can down the a12s dummies even on jobs that don’t meet the gear score requirement to enter a12s. so my dps is up there. and I have no doubt I could suss the mechanics in very little time. for me though its simply a case of why bother? the gear isn’t worth it. my friends aren’t really interested so it’s just not worth the hassle.

The way I see it, raiding just isn’t considered fun by most and therefore, people are rightfully asking the question: “Why bother?” Rewards are and will always stay a bribe, a compensation, damages for pain and suffering. A means to get people to do something they don’t enjoy (for whatever reason). And similarly, if people rather go do PotD than Sophia EX for a i255 weapon, they enjoy PotD more – which says quite a bit, considering learning and then farming Sophia is faster than getting a Kinna from my experiences. But that’s assuming the weapon is the “only” thing people want from PotD and they don’t care about the loot pinata that is hoards.

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