Available on iOS and Android devices this week, Mobius Final Fantasy celebrates its worldwide launch over a year after its Japanese debut. Square Enix luminaries assemble such as producer Yoshinori Kitase, director Naoki Hamaguchi, writer Kazushige Nojima, artists Toshitaka Matsuda and Toshiyuki Itahana, with the soundtrack composed by Mitsuto Suzuki.
In the video below we spend over an hour in the game’s introductory chapter:
The game begins by introducing us to our playable protagonist who wakes up in a mysterious land called Palamecia. With no memories of his past, including his name, a disembodied voice guides him to continue forth — in hopes that he may become the Warrior of Light. There are other prospects too — all afflicted with the same memory loss. The disembodied voice belonging to a “Vox” calls them all “Blanks”, as their collective pasts have been forgotten and destinies remain unwritten.
Gameplay takes place on full 3D maps, though your traversal through them is mostly an on-rails experience. As you travel you’ll get into battle encounters of a turn-based variety. By tapping the screen you’ll execute an attack, generating power based on four different elements. You can use each element to guard against certain enemy types or to execute abilities attached to collectible cards. Using the right elements at the right time is your key to success in Mobius.
You can fuse and collect cards to place in your deck, as well as change your Job. By battling and fusing cards you’ll also earn skillseeds which can be used to learn passive abilities for your Job. Mobius offers a lot of the typical trappings of free-to-play smartphone games — by spending a certain currency you can roll the dice for a chance at rare cards. Naturally this currency can be replenished over long periods of time (login rewards for example) or can be purchased via in-game micro-transactions.
Mobius Final Fantasy is now available for free on iOS and Android worldwide.