Claw to keep BotD up and would try to only Geirskogul

Not only is the Enliven change a straight buff for them too, Enliven will greatly synergize with their abilities, giving them the biggest boon of all. Being able to wave off their positional requirements means they will never miss Trick Attack and they’ll be able to Duality-Aeolian Edge safely while vulnerability is still up for a huge combo. Pray they don’t DWAD right afterwards.

One might think DRG has the best mobility out of the three jobs and they’d be right, provided you’re not constantly fighting and have a moment’s respite between fights. In a Feast context, where you’re constantly fighting and need your abilities on demand as much as possible, the Weapon Throw removal will affect dragoons the most.

Dragoons have Spineshatter Dive on a 1min cooldown, Dragonfire Dive on a 2min cooldown and Elusive Jump every 3min. One minute is a long time to wait if you use SD to gap close and get pushed back, stunned, slowed, slept right after using it. If SD is down, we can fall back on DD, but that means we’ll almost always hold off on its bursty 250 potency just in case we need it to gap close. Elusive Jump being on a 3min CD is nothing short of a joke as it is more often than not already on cooldown because we used it to break from a Bind or Heavy.

I do think that DRG burst definitely needed to be nerfed. The burst was ridiculously absurd if you actually used your abilities correctly. I’m half and half on the Weapon Throw nerf. In terms of catching up to ranged, tanks literally have nothing, DRKs have a gap closer and a heavy and that’s it, add to that the fact that they’re probably the weakest job in PvP atm providing little for the team. Ranged jobs literally had no counter play to melee once they pop Fetterward. It made it worse that you couldn’t even escape from them with WT on top of all of their gap closers.

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15 seeconds of removal for positionals, that’s at max 2 abilities (Rotations?) for NIN and every ability for MNK. I think the Enliven for MNKs make them too crazy. They already have a 6 second AoE pacify, 20% AoE Healing steroid, on top of crazy splash damage and pretty decent burst. On top of that as you mentioned a 30s gap closer.

I really hoped that NIN was going to get some more buffs during this patch cause personally NIN feels the weakest out of the 3 and I have played all 3 a pretty decent amount. Personally, after reading these patch notes I might just go to MNK over DRG now, that one buff from Enliven is probably gonna make that job completely insane, I feel like that’s around a 20-30% damage increase already.

Honestly I think I play DRG differently from everyone else. I never actually thought that the positionals for DRG made a difference to me. It literally only buffed my Chaos Trust. I have never once used Wheeling Thrust or Fang and Claw on a player once in PvP since I started playing DRG. BotD was a buff for my Jumps and a Geirskogul proc for me. I never kept it up unless I was on the Ice crystal thingies in Shatter.

That’s a shame since Wheeling Thrust and Fang and Claw are pretty potent when combined with the old impulse rush (now enliven). I’m actually the opposite and would Wheeling Thrust/Fang and Claw to keep BotD up and would try to only Geirskogul when I was reasonably sure the move would kill or lead to a certain kill.

These changes are finally gonna force me to either stop PVP’ing or stop playing DRG in PVP even though its been pretty much the job I’ve been most synonymous with since I’ve started PVP’ing. I was fine with monk being superior to DRG before this patch (hell mnk is my main in PVE and has been since I started playing in 2.0 so I could have used that job at any point if I wanted to especially now with the constant streams of buffs it receives) as I enjoyed its playstyle, have never liked following the lambs with jumping to the latest flavor of the month in terms of jobs (i.e mnk, war, mch, brd), and liked that there were so few ppl using the job at one point relative to the other jobs.

But now that the job is so much worse than monk its pretty much masochistic at this point to use it over monk. Case in point as great a DRG as link is for the primal data center its still no coincidence that not only is he the only DRG in the top 10 but he is also the melee with the lowest win rate in there as well with all the monks ahead of him (hilariously no nins in sight). Yet DRG gets hit with another nerf stick lol?

No idea what I’ll use now in PVP as im loathed to use my BRD since i hate ranged (pvp wise I like to be in your face and on top of you when I kill you. not 15 yalms away attacking you where you may or may not notice me doing so), do not like the invincible feeling of being a WAR and do not find joining the faceless sea of MNKs already in the data center to be particularly appealing either.

FFXIV A Realm Reborn: Paladin vs. Warrior

Oh yea definitely now that Heavensward has separated the classes even more. I’ve now gotten the awesome Self Heal skill I wanted, as well as much more depth to the class. I haven’t played Warrior yet but from what I hear, they are now total damage whoppers.

At this point it seems PLD’s system is unique and intricate Defense abilities, whereas WAR’s system is focused more on pushing out as much damage as possible while holding aggro. But correct me if I’m wrong as I haven’t played WAR.

Wouldn’t know. My Pld is still 50, been working on Dk though, who sit comfortably in the middle of the two. Not as much DPS as war, not as much mitigation as pld, but enough of both to be as effective.

I’m not going to lie to anyone here. As much as Warrior has high amounts of HP and can deal more damage as a tank, Paladins were very hard to kill whenever you play PvP. They’re VERY heavy on defense buffs and can stun you instantly.

Very heavy Shield Oath for 20% Def Sentinel for 40% Foresight if you cross classed it and Rampart oml get some stoneskin flash someone they won’t even be hurting you primarily but then gotta think about them CD so gotta follow with Hollowed Ground and Convalesense and maybe after use Fight or Flight and Bloodbath and Awareness, then use bulwark to hold out till things come off CD and repeat, just goin off the top of my head for what I’d use despite the fact i’m not 50 on my PLD yet.

I’m only interested in tanking primals. I simply cannot tank in dungeons since i get confused and lost and feel pressured by my party :/. but i tanked Ifrit and some guildhest bosses and t was fun. I’ve only played for 3 months, which tank should i pick? Paladin gear looks cooler xD.

I know i’m a little late to the comments section, But I wanted to point out that while I fully understand your frustrations, I hope that the newer tanks that watch this don’t get in the habit of never using Riot blade. You put a lot of hate on it, and at the begining sure it isn’t for tanking a party, too often later levels it’s the only thing that’ll allow unlimited use of aoe tanking without a bard or machinist. It has a proper home. I just feel you should have made a point that it’s only bad if you overuse it for dps reasons. that’s like telling a Dark Knight not to use syphon strike. early early tanking no. but later it’s invaluable.

The premade party only thing should remain

If anything I think the premade party only thing should remain, you should be made to start from floor 1 not 51, to get to 101-200. And if you wipe, you should be forced to restart from floor 1 after a week long ban from POTD completely. With your stats reset to +0 on both arm and armor (or +1 if that’s what it started at by default). And yes, I know a certain someone is going to come here and tell me not to have kids again… but I still stand by my beliefs in this. It should be a timesink in terms of getting to the floor, and then brutally difficult once you reach it, and failure should be punished heavily.

I’m fairly certain if you’re asking for this you haven’t touched 150+. No healer? Dead. Someone not on the ball with dodges? Dead, potentially even wiping the entire party. Some random pulling hate on a Chimera at a bad time? Everyone gets AOE’d and instant-wipe.

Pretty much this. Good luck with Behemoth on 170 (?) with randoms. I cleared 200, and the last 30 or so floors are some of the most mentally draining things I’ve ever done in this game. The rng nature of the place has you on edge constantly, because you know that one false move (chimera trains anyone?) is gonna make the last 4 hours you spent in the place mean absolutely nothing.

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Most of the people in my FC that run PotD don’t try to run just 10 floors a week, they try to run the whole thing in one day. So that 4-8 hours or w/e is a pretty significant amount of time to lose. I’d actually feel WORSE if I spent 9 weeks getting to floor 190 and wipe than grinding away my saturday afternoon and wiping. I’ve avoided it simply due to the having to start over at lvl 51. Like others have said, 51-150 is very boring unless the party is bad and losing that time grinding through boring floors is just not worth it to me. I factor in “potential time lost” in my time commitment, not just setting aside time to do something, I guess.

I would prefer starting at 101 but wiping on floors 101-150 will only make you restart on the floor after the last boss you beat (111,121,131,141). Then on 151+, if you wipe, you lose all progress and start over at 101. To me, that would get more people to at least try it since the starting levels aren’t that punishing. I’d settle for just starting at 101, tbh.

Actually no. Floors 101-200 isn’t really hard enough to require a fixed party. And the great thing about opening it in the Duty Finder is that if people want to take the risk of getting wiped because of a bad player, they understood that when they used the Duty Finder, yet you can still go in with a fixed party if you want.

Actually, no. You can handle every floor without a dedicated healer just fine. You simply need to be careful and know when to exploit your self heals. Paladins can also serve a pseudo-healer if needed and we all know Warrior is just stupid with all its self-healing. Would the necessary coordination work in duty finder though? Probably not. At the same time, who cares? If you don’t want to risk a bad group, you can still go in with a premade.

150+, there is a Flood Dragon mob that turns around to use an ice puddle AOE 5-6 sec after you pull it that does around half health on non tanks on impact and applies a frostbite that ticks for an insane amount of damage (5k per tick on dps) that will drop someone in about 2 ticks with no healing or cleanse. Need a fast cleanse for that or paean if no dodge. Worst mob in there.

Chimera is next since the voices need to be silenced and a non dodge causes a one shot. The worm doesn’t use the draw in insta wipe unless you dps it too slow. Crawler uses a really bad poison but if you stun after getting slowed you can avoid it.

They are not going to remove the option of going in with a fixed party, if that is what you want. All we are asking is to let those of us that want to go in with matched to be able to do so. It is called give me the choice and I can decide what I want to do. To just have it gated for no REAL reason is ludicrous.

The funny part of this is that there REALLY is NO reason to have it gated. You can choose what you want to do if you want to go it with fixed party that is YOUR choice. Don’t try to dictate what I am doing based on what you want to do. No one is asking you to join a mixed party if YOU do not want to. You queue as you see fit. What is the big deal? I pay $$ and I want to have a choice that’s called freedom of decision. Is there an amendment for that? How about “Freedom of Choice” is a fundamental right, grouped with a “Right to Privacy”. The Ninth Amendment alludes to it and the Fourteenth Amendment enforces it.

The FFXIV Mentor Crown [Satire/ Funny Machinima]

Me telling a mentor how to heal,dnt you have regen? “oh didnt realize i had that” your healing in cleric stance “dnt tell me how to heal im a mentor”…..God help the people your teaching.

I’ve been in too many fights with mentors who really just have the crown to show off.. they don’t even know simple mechanics half the time and neglect to perfect their class… turn off the crown and do guildhests until you deserve the title noob…

I’m not the beast teacher but even if I was I would gladly accept new ways of playing and advice to better see what methods work best for certain types of players. What I worry about not getting respect just because I haven’t done raiding and Savage which is extra points to the end game, yes, but just because I don’t complete it doesn’t mean I don’t have knowledge of a lot of things like my class.

Good mote that seems to have fallen through the cracks, is that the mentor icons are getting a graphic change separating between hand/land/ combat.

FFXIV: Heavensward – Dark Knight All Job Skills and Abilities Guide

One question. To become a DRK, you firstly must level up any job to level 50, right? Dragoon for example, once yo get to that level and finish the requiered quest in Isghard, I heard you start at level 30, but I dont really understand that, i mean im new in the game and i dont see how can you be level 50 as dragoon and at the same time level 30 as dark knight. Is that in this game you can actually be all the classes with only one character? Am i able to be archer also?

Another thing that worries me is that thing called cross jobs or something like that, I would like to be lancer until i get to dark knight but i heard its preferable to level up as a paladin or gladiator(i dont like them) is there any problem if I get to lvl 50 with a lancer and then become Drk as my main job? Best regards.

i just got Dark Passenger and i was racking my brain trying to figure out how the hell was it useful cause a 150 potency straight line attack with a half a minute cooldown sounds meh but clearly later getting Dark Arts it becomes much better making it be 250 potency and adds Blind for 15 seconds.

With Dark Arts it becomes a great ability to use when pulling. It works similar to Flash, but is a little more difficult to use because of its frontal AoE style. However, it actually does damage unlike Flash. Additionally, it is oGCD, meaning you can weave it into your weaponskill rotation!

Aren’t you sad that the video you show at the end has a sweet aura on the drk’s feet but in the game is isnt there? I thought that was Grit’s aura but they must of took it out. so sad.

this video is wrong about your highest hitting attack, it is not soul eater…. its power slash that is your highest hitting. Soul eater has a combo potency of 260 while power slash has 300. the only way Soul eater has the highest is if you use dark arts witch then makes it a 400 potency and must be combo’d to reach it.

Thundercloud change was extremely beneficial in A1 Savage

I do believe there is no reason to use Sharpcasft Fire 1 in between rotations DPS wise. You gain more betting on the 40% and having a free Thundercloud proc worth 780 Potency after that Fire 1. This mean it should do about 660 Potency if you clip 3 ticks. 700 Potency if you clip 2 ticks. It’s much better than Fire 3 proc. Actually, F3 proc is 432 Potency and T3 Thundercloud is 460 Potency + 320 from ticks lol.

I’m not saying your numbers are wrong but they may be misguided. Don’t forget to take opportunity costs into account. Every potency you take from the previous Thunder, every F4 you turn into a B1 or another T1, will make it a lot less simple than just 780 vs F4 vs F3 (IE even though technically using a Thundercloud at 18s left of Thunder is a DPS gain in pure potency, it’s not actually a tangible DPS gain because you traded a different move + last Thunder’s duration + a potentially weaker future Thunder since you’d be clipping then too for that Thundercloud). In some cases Thundercloud will straight up be virtually the same DPS as without if you clip too hard and you lose a F4, and clip near the end and you might be losing 300+ potency by trading in a B1 for an F4.

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Not saying Thundercloud doesn’t have a place, or your idea about Sharpcast T1 definitely isn’t real (I see a lot of opportunity cost there though), just I think you should look deeper than what a DoT will do for you right then and there; after all, if on SMN you do Bio > Bio, technically the second one is almost full potency but you just made that first Bio absolute garbage. Without going into the math heavy I think it will mostly be a situational dummy increase depending on where it is in our rotation. I also think the best thing to know for now is if you have to dodge and you have Thundercloud it is absolutely worth it to skip a F4 later on in that instance, because that’s a real, tangible scenario where you wouldn’t have done anything without Thundercloud.

I wonder about that. If you use the whole 30 as efficiently as possible, say with procs and thunder during Umbral Ice, your second rotation might be just long enough to where you can just let enochian expire and wait the 5 seconds to refresh it.

Doesn’t sound like a DPS increase, but it does sound like you’re giving more leeway for procs which might be a net increase.

I don’t think making thunder better was the right fix. It’s like if you were having problems getting furniture through a doorway and the solution was to get heavier furniture. I guess you might have an easier time making a larger doorway, though probably not on purpose.

All very good suggestions, though rather than having fire 4 affect AF stacks I think it should be able to proc firestarter. Since f3 is no longer our strongest spell outside of flare and since we have to worry about enochian falling off it would turn firestarter procs into a utility cast. Need to move? Fire 3. Accidentally lost all your AF stacks? Fire 3. This solution would give is slightly more dps in ideal situations without an unnecessary flat potency increase and would give us more tools for mobility and utility than we have now.

So far the Thundercloud change was extremely beneficial in A1 Savage. You can definitely exploit 2 targets to get multiple procs. I’m also extremely satisfied with my first kill parse on BLM. I did 1009 DPS and this is considering I got hit by a missile and lost damage near the end. It wasn’t the best but regardless I am content with it. I like the hard DPS checks, it’s really challenging.

I didn’t manage to break 1k, did about 50 less than you. There were some enrage wipes with me above 1k though, so I’m confident I can reach it. Group comp is PLD, WAR, SCH, WHM, MNK, BRD, SMN, BLM. It looks really bad now that I’m watching the video because I dropped Enochian early a couple of times trying to position adds and didn’t bother reapplying it before the jump because I’d just lose it again, so I just used 2.0 rotation until the jump and the thunder change really helped my DPS here I think. I made a lot of stupid decisions during adds where I could have done much better, but it was our best pull yet so I was just focused on not wiping the group. Also used a Pot when it was off CD instead of saving it for after the final jump, something I’ll remember next week.

FFXIV OST Duelling Theme / Palace of the Dead

I seem to hear a hint of ramuh’s theme a bit. It is pretty catchy. Are most of the music reused remixed together? and who is composing these music? I don’t remember.

Yeah there’s a lot of rearrangements and using motifs all over the shop to match what’s going on (this is mostly a rearrangement of Melt, the standard Heavensward battle theme for example). Masayoshi Soken is the composer, he took over after Nobuo Uematsu a while back.

MCH also got crazy burst, maybe even stronger than SMN. It’s entirely dependent on Between the Eyes though, so if someone hits your target out of bind or whatever you’ll fail miserably.

She’s wearing the Eikon Leather caster top (crafted il220) with the adept’s thighboots, which are the level 57 crafting ones you can buy with blue scrips. Those are the main bits.

FFXIV OST – Shiva’s Theme

White mage is a tricky healer but really really strong too. tricky in regards to MP management. Scholars are the laziest healers I know – with some good DPS support. AST healers are jack-of-all-trades, but master of none. See them more as time mages, being able to speed recovery (such as MP/TP), speed up attacks (arrow), speed up recast timers (Spear), or just have general dps increases/ dps taken surpression (bole).

For the rock song part I always get the vision of Shiva on stage singing it, with Garuda on guitar/backup vocals, Ramuh wearing sunglasses and playing bass, and Titan on drums.

I just started a week or two ago, and I got up to Titan using Mouse/Keyboard… But after about 3 FULL attempts, I was like imma try controller. Beat it in one go. Haven’t looked back. I just couldn’t react to AoE’s in time using keyboard.

I had the same problem until I switched to a mechanical keyboard. The electronic ones add too much latency on top of reaction times. Plus a decent mechanical board has macro buttons that make life super easy including crafting for you while you’re away.

While I like the fact that all the post-50 primals have two different tracks for their two phases, this one always sends chills down my spine. It’s so much better than Oblivion, it’s infuriating. Although the transition at Diamond Dust is still pretty fucking awesome.

while i enjoy all the music from FFXIV, this one took my by surprise, and how it’s timed with her using Diamond dust had me fanboying for a while after. (also brought me here to listen to it again, great piece) so thanks for making it easily accessible.
yes i could BUY the soundtrack, not even that expensive, but listening to FFXIV music while not playing FFXIV.. will naturally make me sit there and make me wanna play FFXIV. so it’s redundant!

it’s funny that everyone complain about how they play did you read the description of the video before complaining at their gameplay ? They where playing dum on purpose to capture the whole song correctly cause the figths is so easy its hard to be in it more than 2 minutes.

Archaeornis Leather is so expensive relative to other new things largely

For old stuff, check out what’s happened to Rose Gold Ingots and Gold Ingots. All my Weathered Soldiery items converted into Rose Gold Ingots, so they might be tanking in value. Also, you can now buy all the Soldiery mats from the GC vendor. Since most people expected a new GC rank, I’ll bet most people did what I did and saved up 50k GC seals pre-expansion only to find that not only are there no new GC ranks, we’re getting tons of GC seals from GC turnins for crafting leveling, so we need to dump our seals fast. I’ll bet all GC mats are tanking… though some are also needed for airships, so that may go up instead. It’s hard to tell. On that note, Rose Gold Ingots are also needed for airships, so they might and might not be going down.

When I have time to go back into game, I’ll have to check the “c51” items from before and see if I’m a total derp and they were r120, not r115. Or if the lowest new crafter items are actually listed as c50 and are r115, which would be really weird. It’s looking like crafter levels are working the same as fish levels, I just didn’t pay enough attention to my own data. Oops! I’ll update it soon.

The best way to help me would be if you put your yields on the google doc I linked in the OP. There’s a “Public Data” page where anyone can put stuff. To use it: the “num” is the maximum number of that item you’ve ever gotten (chances seem uniform between 1 and max), the “times” column is the number of times you’ve gotten that result from desynthing (NOT the total number of items, just the number of times you received 1+ of that item), and ignore HQ/NQ (it’s 20% chance of HQ for all mats).

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If you send me your google account name via email or by posting it in the “Public Comments” section of the sheet, I can add a page for you to enter data on. The sheet is protected the way it is to prevent/reduce vandalism. Because reasons.

Bridesmaid is not that great on my server, since Field3 has crashed in just two days and sells for 20k or so now. Spruce wood and Hyppo leather have compensated the costs.I’ve started buying Archaeoskin Belts since 94d skill, with NQ bacon and Tinker it was 20ish percent. Out of about 40 successful desynths I had 0.9 gain 1-2 times, 0.8 about 20 times and the rest were 0.6 and 0.4.

Yeah, FC3s are no longer required for crafter progression, so it makes sense that they’re tanking. I’m so sad none of the new stuff uses demimateria (with trivial exceptions) I’ll update the LTW note next time I update the guide. Still, 6k for an i70 item isn’t that bad. You have to get up high enough to do the r115 stuff somehow.

Archaeornis Leather is so expensive relative to other new things largely because the skin is a pain to get right now. The enemies that drop it do so pretty rarely. I killed twenty and only one dropped the skin, though it did drop three. Compared to items that are mined or harvested, this is far, far slower – I obtained 60 Mythrite Sand (12 nuggets worth) in the time it took me to get 3 Archaeornis Skins (1 leather worth). The leather also takes Coerthan Tea Leaves, which appear to only be from an unspoiled node, unlike the base mats for other classes which take stuff from non-unspoiled. The easiest way to get it seems to be desynth, actually. The leaves are also needed for the next level of leather. Why couldn’t they have given us seeds for the tea leaves too? No new items can be grown in gardens…

So, everyone who is an LTW desynther and reading this thread, capitalize on desynthing the belts right now before the price of leather tanks. You can get them for only 9k from vendors if the MB prices are higher than 9k. The belts are r115, can drop up to two leather, and only have one other ingredient. You should be able to make much more than they cost as you level to ~140 dSkill, just like we did with the Bridesmaid’s Sandals. Just, uhh, if you’re on Faerie, don’t do this before I can.

So, it seems that the way to tell what’s r115 and what’s r120 for the c51 items is to look at the “Difficulty” of the craft. Items with 339 Difficulty are r115, and items with 421 Difficulty are r120. As a side-note, it seems the levels listed in XIVDB for the recipes are the “rlvl”s that I’ve been referring to. They have “Agate Ring of …” as “recipe level 115” and “Yeti Staff” as “recipe level 120”.

The Aery Dungeon Guide – Final Fantasy XIV: Heavensward

The first boss’ electrocution is a line AOE cast at each player, and the damage can stack, so it’s best to lightly spread. Also, the adds have very low health (WHM here, soloing them is easy), so I’d leave the tank tanking.

The second boss gains stacks equal to the amount of poison clouds on the field. The mustard bomb will eat four before self-destructing, giving everyone four stacks of poison (which is about 2k per tick). With good DPS, can rush him down without ever dealing with the bombs, but otherwise killing one at two or three stacks is a good idea.

Finally, the sleeping dragons don’t hit particularly hard. They aggro if you come close, open the chest near the second one, or if you kill one of the babies within a certain range of them; the scream wakes them. The range is such that if you pull the first babies onto the “web” or whatever it is, the scream won’t reach. Killing them isn’t bad, as they really aren’t that strong, and they give a lot of experience.

We’ve actively tried to kill ourselves multiple times in the place, so we know a good bit about it. For example: killing Estinien doesn’t remove the debuff on Nidhogg; it instead causes him to jump away and instant-cast Massacre. We were very disappointed that we didn’t get to fight a crazy powerful Nidhogg.

I know that when the waves of adds pop on the last boss that tries to attack our dragoon friend, it’s good to lb the last big dragon while Nidhogg is casting his wipe aoe. I ran this as nin, and the other dps, a friend, was bard. I also found it easier when you’re trapped in the sir, before you get trapped, move to someone who can get you down asap because if you aren’t cut down asap you die, I also found it easier to keep an eye on and heal or dragoon friend through out the fight since he will take the aoe damage from the orbs placed. Took about 4-6 wipes before we found a good position off to the side of our dragoon friend that was far enough so he didn’t take that much damage but was close enough for our healer to keep him up. It was a painful fight but once you get it down and know what you’re doing then it’s easy Thank you for your awesome dungeon guides and entertaining videos!!

From what I understand, each poison cloud up gives the second boss a damage stack, so letting a bomb eat them makes the boss do less damage. But of course, you want to make sure it doesn’t eat too many and kersplode.

In the areas with the baby dragons and the sleeping dragons: the baby dragons will emit a non-damaging (or very slightly damaging) aoe when they die which will wake the sleeping dragon if they get hit by it so tanks should take care to tank the baby dragons away from the sleeping dragon.