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FFXIV Review After Playing Free Trial in 2016 – New Player’s Opinion

It really bothers me when people act like the Main Story is such a big deal breaker in this game. People need to stop treating it like a “Hop in the action MMORPG” its a Final Fantasy game at its core and thats what you should be expecting. It would be like complaing about having to do the story line in FF1-10-12-13.

Because the combat at higher levels is totally different to the obviously more basic intro-level combat you’ll see at 20. Reaching L20 in a new class can be done in a few hours maybe and the first dungeons obviously aren’t challenging. The game has a stupid amount of systems etc going on and wants to let players engage with as many as they want, so it takes a lot of time to introduce them all individually. Hence yeah, the start is slow.

I’ll tell you why: Because most classes are boring in the beginning and early dungeons are also boring. An example is Black Mage. Black Mage, or it’s beginning class the Thaumaturge is probably the most boring class you’ll ever play at the first 20 levels. It seriously is just a boring, spam fest of the same spells. Thunder 1 > Fire I spam until you are unable to use Fire 1 anymore then Transpose > Blizzard 1 just as filler and then when MP regens it’s just Thunder 1 > Wait for MP tick > Traspose > Fire 1 spam all over again.

When you get the job Black Mage and level it up a bit more (because honestly it’s still boring when you barely unlock it) and get Thundercloud and Firestarter traits, the job easily becomes more entertaining. Your AoE rotation doesn’t even get entertaining at all until 50 because until 50, all you are going to be doing is spamming Fire II. With Lv50, you get Flare. Still going to be spamming Fire II most of the time with AoE, but Flare is basically the finisher to your AoE rotation each and every time, because the big boom carries some great numbers of DPS. Single rotation gets fun when you unlock the traits I said above, but it gets REALLY fun when you unlock Fire IV, which is the last spell you unlock at 60.

You see where I’m going with this? It’s nice to see the basics, but if that’s all you are willing to see before even trying out the full game (not the demo), you are missing out on a lot of fun and stuff these kind of reviews can’t tell you about. Of course all that is shown in the video is boring. Not saying he did a bad job on the review, but at those levels, it’s almost hard to really do anything great hence why it looks boring.

They removed (or expanded) the Level and Currency cap for Free Trial users now, AFAIK. I played the game for 14 days at Steam and managed to achieve Lv. 29 as Arcanist and Lv. 25 as Thaumaturge, using the same character… and it is really charming, immersive, pretty much what you expect from a Final Fantasy. I will definitely purchase the game soon and continue with my character progression.

at 1:09 you say it’s straight from world of warcraft. I played ffxi and wow, ffxi came first it came out in Japan first then in 2006 it hit the states. the dungeon idea of having certain roles for players and certain mechanics for bosses have been around for many years way before video games.

The majority of clearing healers don’t need mana at that point

Thus, if 1 target only (the main one) then that target will take 100 + 200 potency damage. If 2 targets, main target will take 100 + 100 potency and 2nd target will take 100 potency. If 3, then 1st target is 100 + ~67, 2nd target is ~67 and 3rd target is ~67. And so on. It’s overall damage won’t really increase regardless of how many targets there are, and will do more damage per target the less targets there are.

my reasoning is just based on experience and observations. i know 3 groups where the healers don’t need mana at that point on 3rd leg. i dunno what they’re doing gcd by gcd or how they manage their manage with ethers or refreshes; i just know that all of them do it well enough that they don’t need mp on the 3rd leg. 4th and final phase is different per group; my own group’s healers don’t need mana other than 15s HC mana+15s~ normal mana in last phase, for the entire fight. so from my pov, the majority of clearing healers don’t need mana at that point, and that’s why i said that you should not need mana at that same point.

I hope they make an AF2 set in dungeon gear or something for new jobs. I want a Mustadio set. I tried to glamour it using a yellow dyed tunic and a pair of blue dyed kecks, but it looks awful. Also why can’t we get goggles that can /visor so they’re on our foreheads instead of over our eyes?


the thing about the loss of mana in A4S is that it’s 100% planned around, losing your entire MP pool sounds terrible at first but when you save your resource skills for them it’s really not that bad. It also allows you to be really careless about your mana leading UP to wirbelwind casts, since essentially any mana you’re still sitting on as it casts is “wasted”, so you’re free to burn it all away however you’d like.

They all line up very nicely with the start of the phase so I’ve been popping them there, immediately at the transition after adds. But ferrofluid will come out midway through Wildfire so I’ll lose a couple of GCDs being stunned, not sure if that’s worth it, better to wait till after?

Depending on how long ago he swapped It’s going to take him a while…A4S is pretty tricky for machinists and if he’s new to the job and new to doing it on a4s at the same time his dps will be crap (and he’s only i198 which is kinda low). So that looks about right for someone just picking it up.

Also you should post some more information if you want more information…821 DPS means nothing really…If he’s 821 at the start it’s super bad, 821 after he’s had to sac himself and still doing 821 isn’t to bad though since he’s a noob. Also shouldn’t he be here asking for tips or looking at this and not you?

The numbers I posted above were usually 2nd/early 3rd leg parses with a few quarantines. If the fight were to progress any further, and with my group’s strategy of making the BRD/MCH sac 3x times, I would imagine his DPS would be around 500 – 800 for the entire fight. As for the specific tips I was looking for, I found a few watching Aiuri’s POV streams.

I love the aesthetics of the machinist job but its complexity kinda worries me. My main is scholar but my secondary is dragoon and I think I’m not too bad at it. I know the rotation well and do good dps. Compared to dragoon, is machinist really hard? I’m not really used to reacting to unforeseen events on dragoon since the only rng bit would be deciding if I should use Wheeling Thrust or Fang & Claw depending on the proc and from what I’ve seen machinist relies A LOT on procs. Is there someone who plays both and could put them in perspective?

2nd reload/rico/reassemble – on CD if it comes up in first phase. you will unlikely use all of your ammo; but you can keep storing ammo with QR for the lone knight dps check while you do the megaflare pillar+holy chains. if you push first phase with really high dps (all i210 etc) these skills won’t be off cd before phase change, but otherwise, you can get a bit of extra dps here.

FFXIV Lore: Unmasking Yda

The Mandeville’s never struck me as blatantly stupid. Just extremely eccentric. Hildebrand has some of the most idiotic ideas ever. But they still always pan out. But that whole family mostly gives the impression of they are so eccentric they just seem weird.

Granted, The Most Gentlemanly Mandeville’s observation skills are that of a small child. I mean, Greg was spending most of the story bragging he was the sword thief, and Hildi never really thought twice about it until he tried to steal his spear.

I love the theory of Yda being a runaway from Ala Mhigo, with the recent kind of “teaser” in the 3.3 recap quest I feel as if Raubahn would be much more compelled to take back Ala Mhigo if he found out about Yda potentially being a princess.

Although I agree with your second theory more, I highly doubt that Yda is dumb more like she likes of has to put that type of charade more so that no one can see her extensive knowledge and thus no one doubting her or questioning her out of her comfort zone.

She’s also surrounded by the greatest minds in Eorzea when it comes to the science of primals, and most of their conversations revolving around that subject. Most people in that situation would look quite stupid.

Okay so I finished up the 3.4 MSQ last night and boy have they started heavily hinting at Yda being something special… There is one bit inparticularthat is of note, she is recognised by one of the Ala Mhigans at little ala mhigo… Except that she hasn’t aged one day in twenty years…

In your Unukalhai video, you pointed out that Gaius and Livia very well may have been able to have a child together. What if this child is Yda? It’d fit perfectly, it’d mesh with the theory that she was Garlean and that hiding her third eye is the reason for her mask, and it’d even give her a reason to sympathise with the Ala Mhigans as she would have seen the plight of the Ala Mhigans first hand and may have defected from Garlemald similarly to how Cid did, taking the alias of Yda in doing so to hide her identity.

Claw to keep BotD up and would try to only Geirskogul

Not only is the Enliven change a straight buff for them too, Enliven will greatly synergize with their abilities, giving them the biggest boon of all. Being able to wave off their positional requirements means they will never miss Trick Attack and they’ll be able to Duality-Aeolian Edge safely while vulnerability is still up for a huge combo. Pray they don’t DWAD right afterwards.

One might think DRG has the best mobility out of the three jobs and they’d be right, provided you’re not constantly fighting and have a moment’s respite between fights. In a Feast context, where you’re constantly fighting and need your abilities on demand as much as possible, the Weapon Throw removal will affect dragoons the most.

Dragoons have Spineshatter Dive on a 1min cooldown, Dragonfire Dive on a 2min cooldown and Elusive Jump every 3min. One minute is a long time to wait if you use SD to gap close and get pushed back, stunned, slowed, slept right after using it. If SD is down, we can fall back on DD, but that means we’ll almost always hold off on its bursty 250 potency just in case we need it to gap close. Elusive Jump being on a 3min CD is nothing short of a joke as it is more often than not already on cooldown because we used it to break from a Bind or Heavy.

I do think that DRG burst definitely needed to be nerfed. The burst was ridiculously absurd if you actually used your abilities correctly. I’m half and half on the Weapon Throw nerf. In terms of catching up to ranged, tanks literally have nothing, DRKs have a gap closer and a heavy and that’s it, add to that the fact that they’re probably the weakest job in PvP atm providing little for the team. Ranged jobs literally had no counter play to melee once they pop Fetterward. It made it worse that you couldn’t even escape from them with WT on top of all of their gap closers.


15 seeconds of removal for positionals, that’s at max 2 abilities (Rotations?) for NIN and every ability for MNK. I think the Enliven for MNKs make them too crazy. They already have a 6 second AoE pacify, 20% AoE Healing steroid, on top of crazy splash damage and pretty decent burst. On top of that as you mentioned a 30s gap closer.

I really hoped that NIN was going to get some more buffs during this patch cause personally NIN feels the weakest out of the 3 and I have played all 3 a pretty decent amount. Personally, after reading these patch notes I might just go to MNK over DRG now, that one buff from Enliven is probably gonna make that job completely insane, I feel like that’s around a 20-30% damage increase already.

Honestly I think I play DRG differently from everyone else. I never actually thought that the positionals for DRG made a difference to me. It literally only buffed my Chaos Trust. I have never once used Wheeling Thrust or Fang and Claw on a player once in PvP since I started playing DRG. BotD was a buff for my Jumps and a Geirskogul proc for me. I never kept it up unless I was on the Ice crystal thingies in Shatter.

That’s a shame since Wheeling Thrust and Fang and Claw are pretty potent when combined with the old impulse rush (now enliven). I’m actually the opposite and would Wheeling Thrust/Fang and Claw to keep BotD up and would try to only Geirskogul when I was reasonably sure the move would kill or lead to a certain kill.

These changes are finally gonna force me to either stop PVP’ing or stop playing DRG in PVP even though its been pretty much the job I’ve been most synonymous with since I’ve started PVP’ing. I was fine with monk being superior to DRG before this patch (hell mnk is my main in PVE and has been since I started playing in 2.0 so I could have used that job at any point if I wanted to especially now with the constant streams of buffs it receives) as I enjoyed its playstyle, have never liked following the lambs with jumping to the latest flavor of the month in terms of jobs (i.e mnk, war, mch, brd), and liked that there were so few ppl using the job at one point relative to the other jobs.

But now that the job is so much worse than monk its pretty much masochistic at this point to use it over monk. Case in point as great a DRG as link is for the primal data center its still no coincidence that not only is he the only DRG in the top 10 but he is also the melee with the lowest win rate in there as well with all the monks ahead of him (hilariously no nins in sight). Yet DRG gets hit with another nerf stick lol?

No idea what I’ll use now in PVP as im loathed to use my BRD since i hate ranged (pvp wise I like to be in your face and on top of you when I kill you. not 15 yalms away attacking you where you may or may not notice me doing so), do not like the invincible feeling of being a WAR and do not find joining the faceless sea of MNKs already in the data center to be particularly appealing either.

FFXIV A Realm Reborn: Paladin vs. Warrior

Oh yea definitely now that Heavensward has separated the classes even more. I’ve now gotten the awesome Self Heal skill I wanted, as well as much more depth to the class. I haven’t played Warrior yet but from what I hear, they are now total damage whoppers.

At this point it seems PLD’s system is unique and intricate Defense abilities, whereas WAR’s system is focused more on pushing out as much damage as possible while holding aggro. But correct me if I’m wrong as I haven’t played WAR.

Wouldn’t know. My Pld is still 50, been working on Dk though, who sit comfortably in the middle of the two. Not as much DPS as war, not as much mitigation as pld, but enough of both to be as effective.

I’m not going to lie to anyone here. As much as Warrior has high amounts of HP and can deal more damage as a tank, Paladins were very hard to kill whenever you play PvP. They’re VERY heavy on defense buffs and can stun you instantly.

Very heavy Shield Oath for 20% Def Sentinel for 40% Foresight if you cross classed it and Rampart oml get some stoneskin flash someone they won’t even be hurting you primarily but then gotta think about them CD so gotta follow with Hollowed Ground and Convalesense and maybe after use Fight or Flight and Bloodbath and Awareness, then use bulwark to hold out till things come off CD and repeat, just goin off the top of my head for what I’d use despite the fact i’m not 50 on my PLD yet.

I’m only interested in tanking primals. I simply cannot tank in dungeons since i get confused and lost and feel pressured by my party :/. but i tanked Ifrit and some guildhest bosses and t was fun. I’ve only played for 3 months, which tank should i pick? Paladin gear looks cooler xD.

I know i’m a little late to the comments section, But I wanted to point out that while I fully understand your frustrations, I hope that the newer tanks that watch this don’t get in the habit of never using Riot blade. You put a lot of hate on it, and at the begining sure it isn’t for tanking a party, too often later levels it’s the only thing that’ll allow unlimited use of aoe tanking without a bard or machinist. It has a proper home. I just feel you should have made a point that it’s only bad if you overuse it for dps reasons. that’s like telling a Dark Knight not to use syphon strike. early early tanking no. but later it’s invaluable.

The premade party only thing should remain

If anything I think the premade party only thing should remain, you should be made to start from floor 1 not 51, to get to 101-200. And if you wipe, you should be forced to restart from floor 1 after a week long ban from POTD completely. With your stats reset to +0 on both arm and armor (or +1 if that’s what it started at by default). And yes, I know a certain someone is going to come here and tell me not to have kids again… but I still stand by my beliefs in this. It should be a timesink in terms of getting to the floor, and then brutally difficult once you reach it, and failure should be punished heavily.

I’m fairly certain if you’re asking for this you haven’t touched 150+. No healer? Dead. Someone not on the ball with dodges? Dead, potentially even wiping the entire party. Some random pulling hate on a Chimera at a bad time? Everyone gets AOE’d and instant-wipe.

Pretty much this. Good luck with Behemoth on 170 (?) with randoms. I cleared 200, and the last 30 or so floors are some of the most mentally draining things I’ve ever done in this game. The rng nature of the place has you on edge constantly, because you know that one false move (chimera trains anyone?) is gonna make the last 4 hours you spent in the place mean absolutely nothing.


Most of the people in my FC that run PotD don’t try to run just 10 floors a week, they try to run the whole thing in one day. So that 4-8 hours or w/e is a pretty significant amount of time to lose. I’d actually feel WORSE if I spent 9 weeks getting to floor 190 and wipe than grinding away my saturday afternoon and wiping. I’ve avoided it simply due to the having to start over at lvl 51. Like others have said, 51-150 is very boring unless the party is bad and losing that time grinding through boring floors is just not worth it to me. I factor in “potential time lost” in my time commitment, not just setting aside time to do something, I guess.

I would prefer starting at 101 but wiping on floors 101-150 will only make you restart on the floor after the last boss you beat (111,121,131,141). Then on 151+, if you wipe, you lose all progress and start over at 101. To me, that would get more people to at least try it since the starting levels aren’t that punishing. I’d settle for just starting at 101, tbh.

Actually no. Floors 101-200 isn’t really hard enough to require a fixed party. And the great thing about opening it in the Duty Finder is that if people want to take the risk of getting wiped because of a bad player, they understood that when they used the Duty Finder, yet you can still go in with a fixed party if you want.

Actually, no. You can handle every floor without a dedicated healer just fine. You simply need to be careful and know when to exploit your self heals. Paladins can also serve a pseudo-healer if needed and we all know Warrior is just stupid with all its self-healing. Would the necessary coordination work in duty finder though? Probably not. At the same time, who cares? If you don’t want to risk a bad group, you can still go in with a premade.

150+, there is a Flood Dragon mob that turns around to use an ice puddle AOE 5-6 sec after you pull it that does around half health on non tanks on impact and applies a frostbite that ticks for an insane amount of damage (5k per tick on dps) that will drop someone in about 2 ticks with no healing or cleanse. Need a fast cleanse for that or paean if no dodge. Worst mob in there.

Chimera is next since the voices need to be silenced and a non dodge causes a one shot. The worm doesn’t use the draw in insta wipe unless you dps it too slow. Crawler uses a really bad poison but if you stun after getting slowed you can avoid it.

They are not going to remove the option of going in with a fixed party, if that is what you want. All we are asking is to let those of us that want to go in with matched to be able to do so. It is called give me the choice and I can decide what I want to do. To just have it gated for no REAL reason is ludicrous.

The funny part of this is that there REALLY is NO reason to have it gated. You can choose what you want to do if you want to go it with fixed party that is YOUR choice. Don’t try to dictate what I am doing based on what you want to do. No one is asking you to join a mixed party if YOU do not want to. You queue as you see fit. What is the big deal? I pay $$ and I want to have a choice that’s called freedom of decision. Is there an amendment for that? How about “Freedom of Choice” is a fundamental right, grouped with a “Right to Privacy”. The Ninth Amendment alludes to it and the Fourteenth Amendment enforces it.

The FFXIV Mentor Crown [Satire/ Funny Machinima]

Me telling a mentor how to heal,dnt you have regen? “oh didnt realize i had that” your healing in cleric stance “dnt tell me how to heal im a mentor”…..God help the people your teaching.

I’ve been in too many fights with mentors who really just have the crown to show off.. they don’t even know simple mechanics half the time and neglect to perfect their class… turn off the crown and do guildhests until you deserve the title noob…

I’m not the beast teacher but even if I was I would gladly accept new ways of playing and advice to better see what methods work best for certain types of players. What I worry about not getting respect just because I haven’t done raiding and Savage which is extra points to the end game, yes, but just because I don’t complete it doesn’t mean I don’t have knowledge of a lot of things like my class.

Good mote that seems to have fallen through the cracks, is that the mentor icons are getting a graphic change separating between hand/land/ combat.

FFXIV: Heavensward – Dark Knight All Job Skills and Abilities Guide

One question. To become a DRK, you firstly must level up any job to level 50, right? Dragoon for example, once yo get to that level and finish the requiered quest in Isghard, I heard you start at level 30, but I dont really understand that, i mean im new in the game and i dont see how can you be level 50 as dragoon and at the same time level 30 as dark knight. Is that in this game you can actually be all the classes with only one character? Am i able to be archer also?

Another thing that worries me is that thing called cross jobs or something like that, I would like to be lancer until i get to dark knight but i heard its preferable to level up as a paladin or gladiator(i dont like them) is there any problem if I get to lvl 50 with a lancer and then become Drk as my main job? Best regards.

i just got Dark Passenger and i was racking my brain trying to figure out how the hell was it useful cause a 150 potency straight line attack with a half a minute cooldown sounds meh but clearly later getting Dark Arts it becomes much better making it be 250 potency and adds Blind for 15 seconds.

With Dark Arts it becomes a great ability to use when pulling. It works similar to Flash, but is a little more difficult to use because of its frontal AoE style. However, it actually does damage unlike Flash. Additionally, it is oGCD, meaning you can weave it into your weaponskill rotation!

Aren’t you sad that the video you show at the end has a sweet aura on the drk’s feet but in the game is isnt there? I thought that was Grit’s aura but they must of took it out. so sad.

this video is wrong about your highest hitting attack, it is not soul eater…. its power slash that is your highest hitting. Soul eater has a combo potency of 260 while power slash has 300. the only way Soul eater has the highest is if you use dark arts witch then makes it a 400 potency and must be combo’d to reach it.

Thundercloud change was extremely beneficial in A1 Savage

I do believe there is no reason to use Sharpcasft Fire 1 in between rotations DPS wise. You gain more betting on the 40% and having a free Thundercloud proc worth 780 Potency after that Fire 1. This mean it should do about 660 Potency if you clip 3 ticks. 700 Potency if you clip 2 ticks. It’s much better than Fire 3 proc. Actually, F3 proc is 432 Potency and T3 Thundercloud is 460 Potency + 320 from ticks lol.

I’m not saying your numbers are wrong but they may be misguided. Don’t forget to take opportunity costs into account. Every potency you take from the previous Thunder, every F4 you turn into a B1 or another T1, will make it a lot less simple than just 780 vs F4 vs F3 (IE even though technically using a Thundercloud at 18s left of Thunder is a DPS gain in pure potency, it’s not actually a tangible DPS gain because you traded a different move + last Thunder’s duration + a potentially weaker future Thunder since you’d be clipping then too for that Thundercloud). In some cases Thundercloud will straight up be virtually the same DPS as without if you clip too hard and you lose a F4, and clip near the end and you might be losing 300+ potency by trading in a B1 for an F4.


Not saying Thundercloud doesn’t have a place, or your idea about Sharpcast T1 definitely isn’t real (I see a lot of opportunity cost there though), just I think you should look deeper than what a DoT will do for you right then and there; after all, if on SMN you do Bio > Bio, technically the second one is almost full potency but you just made that first Bio absolute garbage. Without going into the math heavy I think it will mostly be a situational dummy increase depending on where it is in our rotation. I also think the best thing to know for now is if you have to dodge and you have Thundercloud it is absolutely worth it to skip a F4 later on in that instance, because that’s a real, tangible scenario where you wouldn’t have done anything without Thundercloud.

I wonder about that. If you use the whole 30 as efficiently as possible, say with procs and thunder during Umbral Ice, your second rotation might be just long enough to where you can just let enochian expire and wait the 5 seconds to refresh it.

Doesn’t sound like a DPS increase, but it does sound like you’re giving more leeway for procs which might be a net increase.

I don’t think making thunder better was the right fix. It’s like if you were having problems getting furniture through a doorway and the solution was to get heavier furniture. I guess you might have an easier time making a larger doorway, though probably not on purpose.

All very good suggestions, though rather than having fire 4 affect AF stacks I think it should be able to proc firestarter. Since f3 is no longer our strongest spell outside of flare and since we have to worry about enochian falling off it would turn firestarter procs into a utility cast. Need to move? Fire 3. Accidentally lost all your AF stacks? Fire 3. This solution would give is slightly more dps in ideal situations without an unnecessary flat potency increase and would give us more tools for mobility and utility than we have now.

So far the Thundercloud change was extremely beneficial in A1 Savage. You can definitely exploit 2 targets to get multiple procs. I’m also extremely satisfied with my first kill parse on BLM. I did 1009 DPS and this is considering I got hit by a missile and lost damage near the end. It wasn’t the best but regardless I am content with it. I like the hard DPS checks, it’s really challenging.

I didn’t manage to break 1k, did about 50 less than you. There were some enrage wipes with me above 1k though, so I’m confident I can reach it. Group comp is PLD, WAR, SCH, WHM, MNK, BRD, SMN, BLM. It looks really bad now that I’m watching the video because I dropped Enochian early a couple of times trying to position adds and didn’t bother reapplying it before the jump because I’d just lose it again, so I just used 2.0 rotation until the jump and the thunder change really helped my DPS here I think. I made a lot of stupid decisions during adds where I could have done much better, but it was our best pull yet so I was just focused on not wiping the group. Also used a Pot when it was off CD instead of saving it for after the final jump, something I’ll remember next week.