My opinion on endgame gear progression

NOTE: I am disappointed in how this game is turning out.If you wanna play the white knight and defend this game because it’s the greatest game ever: Yeah got ya, you like it.Don’t be rude in the comments.I’m just venting the disappointment and anger that’s been building up.

So yeah the post may sound angry, just don’t take my anger too serious, kay?I care about this game, I want it to be great.

EDIT: Please note that I’ve just been playing this game for 4 months.I don’t know much about the games gear update cycles.I only know that i240 is easy to get and a lot of people have it.

EDIT 12423508252 : Thank’s for your comments everybody. According to you my complaints are the result of these so called “catch-up” patches.
I’m going to re-evaluate my opinion of the gear progression as soon as a new major content patch comes out.
Hey there,

I main DRK.I currently am full 230/240 on the left side and are working on 230/240 accesoires right now. My weapon is i210.

I have never done Alexander Savage as I haven’t found a party for it yet.I am however doing coil with my FC because none of us ever did t10-t13.

I am not going to rant about the content itself, I’m going to state my opinion on the gear progression.

I don’t really know how to start.What I dislike the most is that raiding doesn’t really reward you.
What is the point in doing the hard content,that Alexander Savage is, if you’re not really getting anything out of it?
i240 armor is extremely easy to get outside of raids.And I do mean extremely easy.
Just do your expert roulette every day, do void ark and weeping city once per week and boom.i240 equipment. Yeah sure breast and pants take 2 weeks but whatever.

Why should I raid if i240 equipment is this easy to get?All you have to do is doing those extremely boring faceroll easy dungeons/raids. Why even bother with savage raids?

Some may say weapons, lets talk about them:

It’s confusing that i240 armor is extremely easy to get but weapons are not.
You actually have to work for your weapons, at least more than for your armor.
The easiest to get not somewhat hard content weapon is the i210 one.Get your i200, run void ark 1 time boom i210.

If you want something better than that do Sephirot EX, and even better is the Nidhogg EX one. That’s no faceroll content (‘im not saying its extremely hard either).

But what about the best weapons in the game? This is where depression,agony and anger starts to pop up.

Animus. Animus is i240 and yet on certain classes better than the i245 A8S weapon. WHAT?! Even if it was better.Why.The.Crap.Is.An.Easy.To.Get.Weapon.That.Freaking.Good ?!

Don’t get me wrong, Animus is the biggest pain in the butt I have probably experienced so far in any mmo by having you do boring lower level dungeons and the failure that FATEs are.
It is annoying to get, but not hard to get.

As I see it Animus is not worth the high amount of boring content you have to do to get it.Even if it’s one of the best weapons.
The i245 isn’t worth it either because it’s nothing special.Hard to get but not worth the time considering if you just shut down your brain and sold your soul to the devil you could get an evenly good weapon.
Honestly Square Enix. What are you trying to accomplish? Do you want to please Savage Raiders by throwing something to do at them but at the same time give the people that can’t be bothered to even try to finishing niddhog normal without dying the best possible gear in the game?
This is annoying me so much with this game.Square Enix is handing everything away.You don’t have to work for anything.They are even thinking of implementing jump potions so that people don’t even have to play the game! What’s next?Bots that farm EXP for you?
Why not make new characters insta 60 and have the best possible equipment in the game from the get-go?
What is the point in playing this game?

“You’ve got so much other stuff to do!” – Yeah but this is a fighting MMO (and being marketed as one).Not a fishing or crafting or gaterhing mmo.The only reason many people play this game is for the accomplishment.The feeling of having achieved something.

“If you don’t like it why are you playing it” – I am a huge Final Fantasy fan and I enjoy this game when playing with friends.

“What’s your problem then?” – I’m not getting the feeling of having accomplished something in this game.I want to be rewarded for beating hard content.
Honestly people, please tell me what I’m supposed to do in this game.Gear progression is crap, dungeons aren’t even remotely challenging, leveling alt jobs is just tedious FATE grinding.

I am a paying customer, I’m allowed to state my opinion.If you disagree with my opinion feel free to comment but keep it civilized.

During the past 4 months I have lost several ingame friends because they’ve stopped playing.Two of them were playing since 2.0 was released, they didn’t see the point in this game anymore because all they did was beast tribe dailies, roulette, raids once per week then log off.

To all the players that like getting everything shoved into their butt: I hate you, you are ruining the gaming industry.I’m waiting for SE to sell the best equipment in the game on the mogstation.I wouldn’t be surprised if they did.

PS: I only rant on the forum. I’m using the forum to vent my frustration and disappointment in this game. Yes there are things that are fun in this game (I enjoy doing Palace of the Dead with friends, Coil is fun too) but since I’m a progression oriented gamer I obviously need progression otherwise I lose fun pretty quickly.

A gentle feedback rant about extending subscription

When I login through the main site, why does it ask for my birthday, country and nickname? And when I input my username as nickname, it says it’s already in use? How does that make any sense? Then I input random letters as nickname and it says my account was created today even though I’ve been using the very account to play the game for a month now.

Next I find out that I need to launch the launcher and press “Account” there which takes me to a new page to log in with different layout than the main page. Now I’m checking to make sure I’m even on the right page and not in a fake site.

So, I’m finally logged in and I want to extend my game subscription. You only take Steam/Steam Wallet? And Steam doesn’t take Paypal as a subscription payment option. Now, that’s not this site’s fault; that’s Steam’s problem.

I look around for an alternative payment option that would let me use Paypal, so I’m on my profile and I try to sign up for recurring subscription payments and the website’s layout changes completely, and now I’m making sure again that I am on the legimitate page. After that’s over with, I find that there’s no Paypal option. Why not?

What I end up having to do is use Steam Wallet for one time payment, I need to add funds to Steam, Steam sends me to Paypal, Paypal checks my bank account (although no user interaction here), and now I have funds in Steam to pay for the next 30 days.

You can probably tell that I’m getting a little frustrated but ‘ey, I got my 30 days of gameplay and I can continue playing this amazing game! I truly do love the game! But I thought I’d give some feedback to the forums. The forum’s layout is different from all the other layouts mentioned previously.

Alright, so I login in the forums and it asks for my nickname, I don’t know why, maybe for security reasons? But whatever, I put my casual nickname and it’s available, woo!

Then I try to go to the forums; “You cannot use forum until you’ve selected main character” … WHAT?! Whatever, I select my main character and press “save changes” and the website refreshes. “You cannot use forum until you’ve selected main character” ARE YOU KIDDING ME RIGHT NOW. Okay maybe it’s a bug. I try three times more, and the same thing… Then I see the little grey star in the grey background and I click on it. Apparently that’s how you select your main even though when you click on a character, it highlights it, which I thought was the way to select it.

And now I’m finally here, writing this. It’s a bit of a rant, but I thought I should share my experience. Now, I love FFXIV, it’s a really fun game and I haven’t had any trouble in it so far. Community is lovely and helpful!

Anyways, this is the rant about my experience trying to extend my subscription and coming to the forums.

P.S. This is apparently too long for a single post. It’s only 2.8k characters!

Dragoon Main LF A8s/7s & 3.4 Static

I am an experienced i240 Dragoon main looking for a progression focused static. I have cleared all 3.x raid content besides A8s, experienced up to second intermission. My previous group disbanded due to scheduling/roster issues, and I am just coming back from a short break from the game. I learn mechanics quickly, enjoy optimizing my own play and even moreso I enjoy optimizing raid dps by working out strats with my raid group instead of simply following guides. Always open to criticism, and open discussion concerning raid performance.

Not interested in playing with people that need their Ego stroked regularly or can’t handle criticism. I also don’t want to waste time wiping to fights/phases of fights that have already been progressed due to someone tunneling or chasing fflogs parses during progression season. Nor am I interested in raiding with people that dont care about showing up to raid on time and wasting my own or other’s time.

I can work around any raid schedule with start times of 7 pm eastern or later. During progression I am looking to raid around 15 hours a week minimum, and could raid up to 20-24 a week(could raid more for 1, maybe 2 weeks of content releases). I also don’t mind spending extra time during farm season working on speedkills, doing parse runs, or sales, though none of that is essential for me personally in a group.

I swapped to War for Midas progression, and the result of this is that I have very few current/relevant Drg parses(anything recent was from random traps and not representative of the #s i could push under ideal circumstances) though I can supply a dummy parse if desired, and have no issue providing Vods of my Drg play from Gordias or War for Midas. My Mnk is undergeared but I can have it geared and ready for 3.4 progression if needed.

This dummy is a dummy

Time: All the time

Frequency: Every time
World name: Any world
Character name: Doesnt Matter
Retainer name: Not Applicable
NPC name: Striking Dummy
Monster name: Striking Dummy
Class/Level: Any level
Party or solo: Party and Solo
In-game time: All the time
Area and coordinates: Housing, Mist, Goblet etc.
Housing: Yes. Mist, Goblet, etc.
1. Be a Paladin
2. Go to any housing area
3. Target a Striking Dummy
4. Use Goring Blade
5. See more low quality things in Eorzea since 2.x

Here is my paladin hitting a dummy in the housing area.

Note: the Goring Blade effect goes *above* the target, not through it.

Here is my paladin hitting a dummy not in housing areas.

Note: The Goring Blade effect goes through the target, not *above* it, which going through the target i believe is the desired effect….

Square Enix have no control over your Internet connection

Sorry, but these forums are mainly for players to talk to other players. Occasionally a community rep replies, but this is very infrequent. This isn’t the place to go for official tech support.

This, exactly. I’m also in the UK and play on a (different) NA server and I’m not affected either. I have friends in the UK that do have issues from time to time though and they’re all with the same ISP so we know it’s a routing problem with some ISPs.

It means your route to the game servers (Canada) are going through some places that are losing or slowing down your packets and at a guess you’re going via Level 3 Communications which seems to be where most of these problems occur. From what I’ve read on the forums Comcast seem to (nearly?) always send their customers via L3 to get to Square Enix, but other ISPs will use them as well, just Comcast comes up a lot.

You would need to do a traceroute to check and even if it’s not L3 it’s worth doing when you are having problems as it will show you where the problems are actually happening (so you can know who to direct your annoyance at). You can then give this information to your ISP so they can route your around the bad places. They probably won’t, but they’re the only ones can directly change your route.

Most of the people in that thread you linked seem to suggest things were better with WTFast, further confirming it’s a network issue. WTFast (and other tunneling software) essentially work by trying to route your connection around bad networks that drop/slow your packets. This is something your ISP can (and should) do, although from what I understand getting an ISP to actually do that is unfortunately pretty hard and in some cases using another ISP might not be an option.

But just to clarify, Square Enix have no control over your Internet connection or how you connect to their servers. They can only control their servers and local network, they can’t influence or fix if you go through bad connections to get them to.

Your router is only responsible for your initial connection to your Internet provider (wherever they are based). So whenever you do something on the Internet your router sends the traffic to your Internet provider and they then point it on to the destination, but essentially your router is only responsible for that initial bit of your connection, it literally routed the traffic (to the ISP).

Your Internet connection is only as good as all the hops it has to pass through to get to the destination server. So even if you have a super fast connection that is stable/reliable most of the time, if to get to the destination server your traffic is trying to go through networks that lose/delay them then that in turn has a knock-on effect for you, either slowing it down, or making it unreliable or both.

If you’re going from Canada to Japan it might actually be sending you round the long way (via Europe!) although you’d hope not, it’s entirely possible that the connection going round that way is more reliable so the ISP routes you that way instead of the shorter direction (via Alaska and Russia?). You’d have to run a traceroute when you’re having problems to see which way for sure.

Please add “Duty Roulette: Exploratory Missions”

Okay okay, I get it. The Diadem is horrible, The Diadem gave you cancer, The Diadem is the reason people aren’t living on the moon right now or using flying cars. Everyone knows how much people hate The Diadem.

This isn’t a thread about if The Diadem is good or not but feel free to criticize this idea with those points if you want to. What I’m proposing with this thread is a new way to cap Tomestones in a week with a new roulette.

If you frequent the forums or anywhere that discusses the game, I’m sure you’ve seen many people complain about how they hate doing other roulettes all the time like Expert so they can cap. Personally I find capping 100% fine as it is, especially with the addition of the Aquapolis. But there are still people who absolutely hate capping each week and it makes them want to quit.

What I think would help a lot is what I wrote in the title, “Duty Roulette: Exploratory Missions”. For those that don’t know in The Diadem you get a list of like 8 random objectives which your party needs to clear 3 of to get your tomestones reward for the run. Objectives can be kill X monster Y amount of times, gather Z amount of items with one of the gatherers and examine certain crystals on the map.

Sure spending the full 30 minutes+ in The Diadem makes a lot of players have thoughts of murdering Yoshida, but completing the objectives is a simple enough task and can be quite fun in small doses.

One of the reasons the Diadem was made seemed to be as a new way to cap. And I really believe that it still would be a decent way to cap with this addition.

Right now people get 75 Lore/140 Esoterics in Expert, with best case scenario 45 lore/200 Eso in level 60 or worst case 25 Lore/130 Eso (Or with ARF, 25 lore, 250 Eso), 40 Lore/100 Eso from Frontlines roulette. The Diadem right now gives 10 Lore per easy (With 20 Eso)/normal mode(With 30 Eso) and 15 lore/40 Eso for Hard mode (Hard doesn’t really matter for this thread since it can’t be queued for).

If the Diadem was given a Roulette with a bonus of 40 Lore and 90 Eso for a daily, I think it would help a lot with people getting burnt out from Dungeons in the game. This would mean you get 50 lore a day with the Roulette, 110 Eso if you get Easy, 120 Eso if you get Normal.

A massive problem to this would needing to be in Ishgard for it and the whole drama of people who just gathering rolling for loot that others are fighting to get. With the second problem, I think the best solution is to just leave the party you’re in if it happens with pugs after you get the tomestones and use Party Finder for a Roulette run for monster hunting. Anything after the tomestones is just an added bonus so there is no point in staying in the party if players inside it are making you frustrated. With the first problem I think if the rewards are good enough for a little break from the normal grind, people will wait in Ishgard for their roulette to pop as long as the queue is low.

mogffxiv – Western Final Fantasy Trading Card release details shared

At Japan Expo 2016 Square Enix reconfirmed to us that the Final Fantasy Trading Card game will be released in Mid-October 2016, following the pre-sales at the end of September.

The trading card game will be released in major European countries with English, German, French and Spanish supported at launch. An Italian version of the game will be added a bit later.

Thee different starter sets will be available at launch: One edition for Final Fantasy VII, one for Final Fantasy X and and a third one for Final Fantasy XIII. Each starter set is based on two different elements: FFVII has earth and fire, FFX has water and wind while FFXIII has thunder and ice.

A release in other territories like North America or Australia hasn’t been announced yet, but might follow.

mogffxiv – More World of Final Fantasy gameplay footage online

Various Japanese outlets have gone live with new footage from World of Final Fantasy, showcasing the ins and outs of the game’s battle systems.

Fans had a chance to play the game last week at Japan Expo in France. PlayStation Access posted an English language video detailing some of the changes and improvements since last year. Check it out here.

World of Final Fantasy will release on October 25th in North America, October 27th in Japan, and October 28th in Europe.

Via: 4Gamer, Dengeki Online, Famitsu.

mogffxiv – We watched the first 10 minutes of Kingsglaive: Final Fantasy XV

Dies ist die englische Version des Artikels, die deutsche könnt ihr hier lesen.

One of the big happenings at Japan Expo last week in France was the arrival of Final Fantasy XV. During the event, fans were treated to a spread of new content, including an exclusive world premiere featuring the first 10 minutes of Kingsglaive: Final Fantasy XV in English. We had the chance to catch the full 90 minute show – brought out as a bit of a surprise by the film’s director Takeshi Nozue.

While on stage, Nozue shared further insights into Kingsglaive‘s development and how he took on a much bigger role than his work on Final Fantasy VII: Advent Children.

The preview below may contain some minor spoilers and minor story inconsistencies as I’ve summarized the plot from memory and there was quite a bit happening in the first 10 minutes. Please be advised.

The film begins with a series of flashbacks, clueing viewers in on the magical power of the last crystal which has always protected the Kingdom Lucis, but attracted the envy of the enemy kingdom Niflheim. Soon after, soldiers from Niflheim invade the autonomous region of Tenebrae — the home of Lunafreya Nox Fleuret. Here we learn a young Noctis is recovering from a serious injury and has been confined to a wheelchair.

Both Noctis and Luna are seen in a forest area as enemy soldiers rain down from the sky and surround them. Mighty swordsmen back the pair into a corner and are nearly killed until King Regis shows up and saves them at the last minute — striking with his sword and casting a massive fire spell to repel the attackers. Regis makes a hasty decision and takes young Noctis on his shoulders, fleeing along with Lunafreya.

Ravus Nox Fleuret, Luna’s older brother, was encircled by the fire spell and begs Regis to help him tend to his fallen mother. Regis, however, is in a hurry with enemy soldiers hot on his heels. Luna suspects their escape would be futile and, suddenly, she stops. She heads back, allowing herself to be captured by Niflheim so that her friends valuable time to escape.

Many years later, the Niflheim army is staged just outside Insomnia, the capital of Lucis. Although the Crown City is under the protection of a powerful magic barrier maintained by the crystal, we’re left to wonder how long it can withstand enemy attacks.

At the edge of the city, enemy troops have already taken the first suburbs along the city wall under attack by heavy airstrikes. Niflheim drop-ships are throwing soldiers off, shots flying back and forth across the battlefield and corpses are piled up among the ruins. The enemy not only fights with machines or Magitek armor but many monsters from the Final Fantasy series pantheon in their battle against Lucis. During the chaos a Behemoth charges through, creating a path of destruction through ranks of Lucian soldiers while a whole army of giant insects similar to Antares scuttle across the battlefield.

A huge firestorm is gathering on the horizon and slowly approaches Insomnia. High on the walls, the Kingsglaive master mage Crowe Altius desperately tries to maintain the protective dome over the city with her allies, but these exhausted magicians begin to fall on their knees.

Libertus Ostium, best friend of main character Nyx, thrusts himself into the action and attempts to flank the enemy’s ranks. His uniform and the ornaments on his head bear resemblance to the typical Final Fantasy ninja – Libertus uses a cloaking technique strike down multiple enemies at once while practically invisible.

The ground shakes, buildings collapse, and cracks in the earth open up as the bombardments become stronger. As the storm moves near, we realize even more hostile airships are hiding and even more hazardous ground enemies emerge, such as a Cerberus.

An officer from the Niflheim army gives the order: “Unleash the demon!” It turns out there is much more hidden in the storm than previously thought. An enchained, massive monster enveloped by smoke gets dragged to Insomnia by airships. It goes wild and tears several ships and its chains apart, falling onto several foot soldiers.

Libertus manages to slay an onrushing Behemoth with a long cut along its neck while Crowe loses her final bit of strength and can no longer support the magic barrier. Realizing they’ve lost, Drautos, the leader of the Kingsglaive, gives the order to retreat. Libertus encounters the fire-breathing Cerberus and tries to distract him using spells to no avail. He becomes trapped by collapsing debris, with his blades out of reach.

Opposing Drautos’ command, Nyx rushes to aid the fallen Libertus — his blades allowing him to teleport short distances using warp magic. He expels the Cerberus, collecting Libertus’ blades so his friend can warp through the combat zone to safety.

The Kingsglaive are happy to be reunited, but Drautos admonishes Nyx for disobeying orders and reminds him that his strength is borrowed from King Regis. It’s here the preview clip ends.

Although there was only 10 minutes of footage, I could probably spend hours singing praises about the visual splendor of Kingsglaive: Final Fantasy XV. This movie looks absolutely astounding.

Years ago when I first saw Final Fantasy: The Spirits Within back in theaters, it was already apparent Square Enix was at the forefront of CGI talent and that movie marked their first steps into photo realism. They took things a step further with the action-packed Advent Children a few years later and now Kingsglaive, which tops everything. To achieve incredible visual quality, the team at Square Enix’s own Visual Works collaborated with several Western studios such as Digic Pictures and Image Engine – known for their work on Assassin’s Creed, Jurassic World and Game of Thrones.

The characters in the film look so life-like that sometimes you completely forget they’re computer generated. Because of this cohesiveness, the movie universe becomes a lot more believable than traditional film actors in front of a green screen. Even the look of typical Final Fantasy elements such as the Behemoth, Cerberus and spell effects have been wonderfully implemented.

In particular, I really liked the warp effect. It’s similar to the game but with a flourish of sparks around the characters and combined with the right sound, it’s simply iconic.

Kingsglaive sells the concept of “A fantasy based on reality” surprisingly well. Parts of the architecture, clothing, technology or cars remind us of our real world, but these things become married with spells, magitek armor and monsters. The meeting of these two worlds make Final Fantasy XV very interesting not only as a game, but also as a movie targeted to a wide audience.

At first I was skeptical about the soundtrack, which was composed by John R. Graham in collaboration with Yoko Shimomura. The first preview tracks seemed too drab and gloomy, but the background music for the first ten minutes felt very consistent, to say the least.

In that short amount of time, I came away with the feeling that Kingsglaive: Final Fantasy XV will tell a more complex and exciting story. The action scenes were great and like Godzilla, the progressive revealing of beasts and summons was great.

The characters seem to be the focus of the story and I’m curious what happens to Nyx and how Lunafreya will connect with both the film, anime, and game. It’s clear such a project deserves to be seen on the big screen.

Preview: Wir sahen die ersten 10 Minuten von Kingsglaive: Final Fantasy XV (German) on mogffxiv

Auf der Japan Expo in Paris hatte der Regisseur von Kingsglaive: Final Fantasy XV, Takeshi Nozue während der ca. anderthalb Stunden langen Final Fantasy XV-Präsentation eine besondere Überraschung in Gepäck: In einer Weltpremiere konnten wir exklusiv die ersten zehn Minuten der englischen Filmversion bestaunen.

Im folgenden Preview können einige kleinere Spoiler enthalten sein, außerdem können leichte Story-ungereimtheiten enthalten sein, da ich den Plot aus der Erinnerung heraus zusammenfasse und er bereits in den 10 Minuten Film sehr dicht war.

Eine Rückblende erzählt von der magischen Macht des letzten Kristalls, die das Königreich Lucis stets beschützte, jedoch auch den Neid des verfeindeten Niflheim auf sich zog.

Wir sehen daher wie Soldaten aus Niflheim in die zuvor autonome Region Tenebrae einfallen. Noctis erholt sich hier in der Heimat von Lunafreya zu dieser Zeit als kleiner Junge von einer schweren Erkrankung und ist an einen Rollstuhl gefesselt.

Beide sind gerade in einem Waldstück unterwegs als feindliche Soldaten auf sie herabregnen und umzingeln. Mächtige Schwertkämpfer rücken den Freunden immer näher und töten sie beinahe als König Regis in letzter Sekunde mit seinem Schwert zur Hilfe eilt und einen gigantischen Feuerspruch wirkt, um die Angreifer abzuwehren. Die feindliche Übermacht vor Augen nimmt Regis seinen kleinen Sohn auf die Schultern und tritt zusammen mit Lunafreya die Flucht an.

Ravus Nox Fleuret, Lunafreyas Bruder, wurde vom Feuerspruch eingekesselt und fleht Regis an, ihm zu helfen. Doch anstatt ihm zu helfen muss sich König Regis sputen und die feindlichen Soldaten sind ihm dicht auf den Fersen. Lunafreya ahnt, dass ihre Flucht aussichtslos sein würde und lässt sich sich daher zurückfallen. Sie wird von Niflheim gefangengenommen und verschafft ihren Freunden somit wertvolle Zeit.

Viele Jahre später steht die Armee Niflheims vor den Toren Insomnias, der Hauptstadt von Lucis. Noch steht sie unter dem Schutz einer gewaltigen magischen Kuppel, die durch den Kristall aufrechterhalten wird. Doch wie lange hält die Stadt den feindlichen Angriffen stand?

Am Rand der Stadt haben die feindlichen Truppen bereits die ersten Vororte entlang der Stadtmauer durch schwere Artillerie unter Beschuss genommen. Landungsschiffe aus Niflheim werfen Soldaten ab, Schüsse fliegen kreuz und quer über das Schlachtfeld und vor den Trümmern stapeln sich bereits die Leichen. Doch der Feind lässt durch Magitek nicht nur Maschinen für sich kämpfen, sondern schickt gleichzeitig viele Bekannte aus dem Final Fantasy-Bestiarium gegen Lucis ins Rennen. Ein Behemoth pflügt eine Schneise des Verderbens durch die Reihen der lucianischen Soldaten und ein ganzes Heer an riesigen Insekten trippelt über das Schlachtfeld. Sie sehen ein wenig wie große Käfer oder Gottesanbeterinnen aus und haben Ähnlichkeit mit z.B. den Antares aus der Videospielreihe.

Am Horizont zieht ein riesiger Feuersturm auf, der langsam auf Insomnia zurollt. Hoch auf den Stadtmauern versucht die Kingsglaive-Magierin Crowe Altius mit ihren Mitstreiterinnen verzweifelt die Schutzkuppel über der Stadt aufrechtzuerhalten, doch bereits die ersten Magierinnen gehen erschöpft in die Knie.

Libertius Ostium, bester Kumpel von Hauptfigur Nyx stürtzt sich in das Geschehen und versucht, die feindlichen Reihen zu flankieren. Nicht umsonst erinnert seine Uniform und die Ornamente an seinem Kopf sehr an die Ninjas aus den Final Fantasy-Spielen: Libertius nutzt eine Tarntechnik, um praktisch unsichtbar gleich mehrere Feinde auf einmal niederzustrecken.

Der Boden bebt, Gebäude fallen in sich zusammen und Erdrisse tun sich auf während die Beschüsse immer stärker werden. Als der Sturm näher zieht erkennen wir, dass sich darin weitere feindliche Airships verstecken und weitere Gefahren am Boden auftauchen, wie z.B. ein Cerberus.

Ein Offizier aus Niflheim gibt die Order: „Lasst den Dämon frei!“. Jetzt stellt sich heraus, dass in dem Sturm weitaus mehr versteckt ist als bisher gedacht. Das mehrere hunderte Meter große Monster ist immer noch vom Rauch umhüllt und wird an Ketten von Airships nach Insomnia herangezerrrt. Es ist kaum zu bändigen und reißt mehrere Schiffe Niflheims an den Ketten zu Boden, die dort zerschellen und Fußsoldaten zerquetschen.

Libertius schafft es mit seinen Klingen einen heranstürmenden Behemoth am Hals aufzuschlitzen und niederzustrecken. Crowe dagegen ist mit ihrer Kraft am Ende und kann ihre Verteidigungszauber nicht weiter wirken. Drautos, der leitende Offizier der Kingsglaive gibt den Befehl zum Rückzug. Libertius tifft auf den feuerspuckenden Cerberus und kann seine Angriffe zwar durch einen Protes-Zauber ablenken, kann ihn jedoch weder bezwingen noch fliehen. Herabstürzende Trümmerteile klemmen ihn ein und seine Klingen sind außer Reichweite.

Der Dämon zeigt jetzt sein wahres Gesicht und startet einen Großangriff auf das umkämpfte Gebiet. Wie genau er aussieht und was er tut wollen wir hier jedoch nicht verraten.

Nyx widersetzt sich dem Befehl Drautos und eilt Libertius zur Hilfe. Seine Klingen ermöglichen ihm mit dem Warp kürzere Strecken zu überspringen. Er schafft es, den Cerberus zu vertreiben und sucht Libertius Klingen zusammen, der immer noch unter den Trümmerteilen liegt. Beide nutzen mit den Klingen den Zauber Warp, um sich mehr schlecht als recht durch das Kampfgebiet zu teleportieren und sich in Sicherheit zu bringen.

Die Kingsglaive freuen sich, wieder sicher vereint zu sein, aber Drautos ermahnt Nyx, sich nicht erneut seinem Befehl zu widersetzen und dass seine Stärke nur durch König Regis geliehen sei. Mit den Rückzug in den Kern der Hauptstadt endet unsere Vorschau zum Film.

Obwohl es nur zehn Minuten Film waren, könnte ich wahrscheinlich stundenlang Lobeshymnen über die visulle Pracht von Kingsglaive: Final Fantasy XV singen. Wie fantastisch dieser Film aussieht!

Als ich damals 2001 Final Fantasy: Die Mächte in Dir im Kino sah, wusste ich bereits, dass Square Enix zu den führenden Talenten in der CGI-Szene gehört und der Film war bereits der erste Schritt Richtung Fotorealismus war. Regisseur Takeshi Nozue ließ bereits mit Final Fantasy VII: Advent Children die Herzen der Fans höher schlagen, aber Kingsglaive toppt einfach alles. Um diese unglaubliche visuelle Qualität zu erreichen haben die Visual Works von Square Enix mit den westlichen Studios Digic Pictures und Image Engine zusammengearbeitet, die bereits für ihre Arbeit am Assassins Creed-Film oder Jurassic World bzw. Game of Thrones bekannt sind.

Die Protagonisten im Film sehen einfach so echt aus, dass man teilweise komplett vergisst, dass sie am Computer erstellt wurden. Die gesamte Welt wirkt dadurch allerdings auch glaubhafter als traditionell gefilmte Schauspieler vor einem Greeenscreen. Auch der Look typischer Final Fantasy-Elemente wie Behemoth, Cerberus oder eben die Zauber sind klasse umgesetzt.

Besonders toll finde ich den Spezialeffekt des Warps, der ähnlich zum Spiel wie eine Wolke aus Wunderkerzen um die Charaktere herumflirrt und mit dem passenden Sound einfach im Kopf hängenbleibt.

Kingsglaive verkauft das Konzept von „A Fantasy based on reality“ erstaunlich gut. Teile der Architektur, der Kleidung, Technologie oder Fahrzeuge erinnern uns an unsere reale Welt, doch dann sind da die Zauber, die Magitek und die Monster. Das Aufeinandertreffen dieser beiden Welten macht Final Fantasy XV nicht nur als Spiel sehr interessant, sondern auch als Film bestimmt für viele Zuschauer sehr interessant.

Anfangs war ich skeptisch bezüglich des Soundtracks, der von John R. Graham in Zusammenarbeit mit Yoko Shimomura komponiert wurde. Erste Previewtracks wirkten zu eintönig und düster, doch die musikalische Untermalung der ersten zehn Minuten ließ keine Wünsche offen und präsentierte sich sehr stimmig.

Man hat das Gefühl, dass Kingsglaive: Final Fantasy XV eine komplexere und spannende Story erzählen will. Die Actionszenen waren toll und ich fand insbesondere die schrittweise inszenierte Enthüllung des Dämons bzw. Summons toll, der wie Godzilla lange Zeit nur andeutungsweise zu sehen war. Die Geschichte der Kingsglaive und der Beziehung der Charaktere untereinander scheint im Fokus zu stehen und ich bin gespannt wie es Nyx ergehen wird und wie Lunafreya die drei Medien Spiel, Anime und Kinofilm miteinander verbinden wird.

Ich freue mich auf den Film und hoffe, dass er auch außerhalb der USA und Japan in ausgewählten Kinos zu sehen sein wird, denn solch ein Werk hat es einfach verdient, auf der großen Leinwand gezeigt zu werden.